The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
broken spawn
Author Message
mrkarlo
Journeyman
*

Posts: 160
Likes Given: 3
Likes Received: 6 in 5 posts
Joined: Mar 2012
Reputation: 1



Post: #1
broken spawn
hello people, i have a problem. when im adding new npc spawn for example:
i_spider_giant morep 1 2 3, dclick on invis spawn.You negate the spawn and activate it, but spider doesnt spawn! With other monsters the same problem. 30 min ago there all was good. please help me!
02-22-2013 05:49 AM
Find all posts by this user Like Post Quote this message in a reply
Mordaunt
Super Moderator
****

Posts: 1,237
Likes Given: 26
Likes Received: 55 in 43 posts
Joined: Mar 2012
Reputation: 35



Post: #2
RE: broken spawn
First of all, why are you not using axis to activate spawns? it's so much easier.
Secondly to activate a gembit:


AMOUNT= <amount>
MORE1= <creature>
MOREP= <min time> <max time> <roam distance>

if your not filling in amount it will not spawn anything as it will take it as zero...

[Image: 2nis46r.jpg]
02-22-2013 06:16 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
mrkarlo
Journeyman
*

Posts: 160
Likes Given: 3
Likes Received: 6 in 5 posts
Joined: Mar 2012
Reputation: 1



Post: #3
RE: broken spawn
Smile no, im using axis and i know how to make spawns. but the problem is: gembit with spawn doesnt work, and the monster cant be spawn on dclick. there is only message - You negate the spawn and activate lala
02-22-2013 06:38 AM
Find all posts by this user Like Post Quote this message in a reply
RanXerox
Master
**

Posts: 550
Likes Given: 1
Likes Received: 12 in 9 posts
Joined: Dec 2010
Reputation: 19



Post: #4
RE: broken spawn
What does the ITEMDEF look like for your worldgem bit? Are you certain you only have one defined? Have you overridden t_spawn_char TYPEDEF?

Mine looks like this:

Code:
[ITEMDEF 01ea7]
//Worldgem bit plain and small (see fancy bit at 1f13)
DEFNAME=i_worldgem_bit
TYPE=t_spawn_char
CATEGORY=Provisions - GM Items
SUBSECTION=Special Items
DESCRIPTION=Worldgem Bit

...and I only have one defined, and the type is not overridden.
02-22-2013 06:51 AM
Find all posts by this user Like Post Quote this message in a reply
mrkarlo
Journeyman
*

Posts: 160
Likes Given: 3
Likes Received: 6 in 5 posts
Joined: Mar 2012
Reputation: 1



Post: #5
RE: broken spawn
thanx. hmm strange, in shame some times spawns doesnt work, but for example in deceit - works perfectly.
02-22-2013 08:28 AM
Find all posts by this user Like Post Quote this message in a reply
Shaklaban
Master
**

Posts: 378
Likes Given: 0
Likes Received: 1 in 1 posts
Joined: Mar 2012
Reputation: 8

DOT

Post: #6
RE: broken spawn
be sure the 3 tiles around of the spawn is clear. if any items blocking the spawning point, creature will not be spawned.
(This post was last modified: 02-22-2013 09:25 AM by Shaklaban.)
02-22-2013 09:24 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 2 Guest(s)