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broken spawn - Printable Version

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+--- Thread: broken spawn (/Thread-broken-spawn)



broken spawn - mrkarlo - 02-22-2013 05:49 AM

hello people, i have a problem. when im adding new npc spawn for example:
i_spider_giant morep 1 2 3, dclick on invis spawn.You negate the spawn and activate it, but spider doesnt spawn! With other monsters the same problem. 30 min ago there all was good. please help me!


RE: broken spawn - Mordaunt - 02-22-2013 06:16 AM

First of all, why are you not using axis to activate spawns? it's so much easier.
Secondly to activate a gembit:


AMOUNT= <amount>
MORE1= <creature>
MOREP= <min time> <max time> <roam distance>

if your not filling in amount it will not spawn anything as it will take it as zero...


RE: broken spawn - mrkarlo - 02-22-2013 06:38 AM

Smile no, im using axis and i know how to make spawns. but the problem is: gembit with spawn doesnt work, and the monster cant be spawn on dclick. there is only message - You negate the spawn and activate lala


RE: broken spawn - RanXerox - 02-22-2013 06:51 AM

What does the ITEMDEF look like for your worldgem bit? Are you certain you only have one defined? Have you overridden t_spawn_char TYPEDEF?

Mine looks like this:

Code:
[ITEMDEF 01ea7]
//Worldgem bit plain and small (see fancy bit at 1f13)
DEFNAME=i_worldgem_bit
TYPE=t_spawn_char
CATEGORY=Provisions - GM Items
SUBSECTION=Special Items
DESCRIPTION=Worldgem Bit

...and I only have one defined, and the type is not overridden.


RE: broken spawn - mrkarlo - 02-22-2013 08:28 AM

thanx. hmm strange, in shame some times spawns doesnt work, but for example in deceit - works perfectly.


RE: broken spawn - Shaklaban - 02-22-2013 09:24 AM

be sure the 3 tiles around of the spawn is clear. if any items blocking the spawning point, creature will not be spawned.