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broken spawn - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: broken spawn (/Thread-broken-spawn) |
broken spawn - mrkarlo - 02-22-2013 05:49 AM hello people, i have a problem. when im adding new npc spawn for example: i_spider_giant morep 1 2 3, dclick on invis spawn.You negate the spawn and activate it, but spider doesnt spawn! With other monsters the same problem. 30 min ago there all was good. please help me! RE: broken spawn - Mordaunt - 02-22-2013 06:16 AM First of all, why are you not using axis to activate spawns? it's so much easier. Secondly to activate a gembit: AMOUNT= <amount> MORE1= <creature> MOREP= <min time> <max time> <roam distance> if your not filling in amount it will not spawn anything as it will take it as zero... RE: broken spawn - mrkarlo - 02-22-2013 06:38 AM ![]() RE: broken spawn - RanXerox - 02-22-2013 06:51 AM What does the ITEMDEF look like for your worldgem bit? Are you certain you only have one defined? Have you overridden t_spawn_char TYPEDEF? Mine looks like this: Code: [ITEMDEF 01ea7] ...and I only have one defined, and the type is not overridden. RE: broken spawn - mrkarlo - 02-22-2013 08:28 AM thanx. hmm strange, in shame some times spawns doesnt work, but for example in deceit - works perfectly. RE: broken spawn - Shaklaban - 02-22-2013 09:24 AM be sure the 3 tiles around of the spawn is clear. if any items blocking the spawning point, creature will not be spawned. |