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Issue with Latest Sphere?
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Ultima One
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Ultima One

Post: #1
Issue with Latest Sphere?
So, I have some custom ethereal mounts, that when you dismount it removes the mount and puts them in your bag etc..so you never lose it and it wont die.

These work fine, however the latest sphere (20th Feb build) - when my players ride these mounts in houses, they just... vanish...

Spent the whole day replacing them. I saw there is changes in packets sent from Multis, could it be related?

ULTIMA ONE
The modern, sphere powered Ultima Online server
02-21-2013 08:28 PM
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Soulless
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Ye Olde Sphere

Post: #2
RE: Issue with Latest Sphere?
i just tried my ethereals on my server, they seem to work fine and not dissapear. sadday though, replacing multiple mounts, horrible fate Sad you have my sypmathies
02-21-2013 10:06 PM
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Ultima One
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Ultima One

Post: #3
RE: Issue with Latest Sphere?
awwh Sad just me, that means it's my problem lol.

I think they need re-scripting anyway, the whole 'remove mount and add a shrunk pet in your bag on dismount with the same attributes' is just dodgy at best.

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02-21-2013 10:31 PM
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Mordaunt
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Post: #4
RE: Issue with Latest Sphere?
You allow players to ride their mounts indoors???

In all seriousness though, there should be no issue with mounts, nothing has been changed in that respect from looking at the revisions.

[Image: 2nis46r.jpg]
02-21-2013 11:35 PM
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Ultima One
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Ultima One

Post: #5
RE: Issue with Latest Sphere?
Hmm.. somethings up Sad

Monsters and EV's are just climbing walls of buildings, entering them through walls and climbing mountains like they just don't care.

Why? I've reverted my EF options, I enabled diagonal wall check when upgrading sphere.

And yeh, we allow mounts indoors.


Code:
///////////////////////////////////////////////////////////////
//////// Server Mechanics
///////////////////////////////////////////////////////////////
// Experimental flags
// Flags for options that affect server behaviour and which might affect compatibility
// See the revisions.txt file for more details on this
// EF_DiagonalWalkCheck         = 00000001
// EF_New_Triggers              = 00000008
// EF_Intrinsic_Locals          = 00000020
// EF_Item_Strict_Comparison    = 00000040
// EF_NewPositionChecks         = 00000080 // Do not set while server is running !!!
// EF_WalkCheck                 = 00000100
// EF_AllowTelnetPacketFilter   = 00000200 // Enables packet filtering for telnet connections as well
// EF_Script_Profiler           = 00000400
// EF_Size_Optimise             = 00000800
// EF_Minimize_Triggers         = 00001000 // Minimize trigger calls (use only 0.51 triggers)
// EF_DamageTools               = 00002000 // damage tools (and fire @damage on them) while mining or lumberjacking
// EF_PetSlots            = 00004000 // INCOMPLETE YET! DO NOT USE until this warning is removed!
// EF_UsePingServer             = 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000)
// EF_NPCAct_Triggers           = 00010000 // Enable @NPCSpecialAction and @NPCAction triggers (mutual exclusive with EF_Minimize_Triggers)
// EF_FixCanSeeInClosedConts    = 00020000 // Change CANSEE to return 0 for items inside containers that a client hasn't opened
// EF_Specific                  = 01000000 // Specific behaviour, not completly tested
Experimental=0008|0040|00000100

// Option flags
// Flags for options that affect server behaviour but not compatibility
// See the revisions.txt file for more details on this
// OF_Command_Sysmsgs           = 00000008 //Shows status of hearall, allshow, allmove... commands after toggling them
// OF_OSIMultiSight             = 00000020
// OF_Items_AutoName            = 00000040
// OF_FileCommands              = 00000080
// OF_NoItemNaming              = 00000100
// OF_NoHouseMuteSpeech         = 00000200
// OF_Flood_Protection          = 00001000
// OF_Buffs                     = 00002000
// OF_NoPrefix                  = 00004000 // Add prefix "A" and "An" to itemnames or not
// OF_DyeType                   = 00008000 // if set allows using i_dye on all t_dye_vat instead of only i_dye_tub
// OF_DrinkIsFood               = 00010000 // type T_DRINK will increase FOOD lvl like T_FOOD
// OF_DClickNoTurn                = 00020000 // the player won't turn when dclick or targ an item
// OF_Specific                  = 01000000 // Specific behaviour, not completly tested
OptionFlags=0008|00080|0200|00004000

ULTIMA ONE
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02-23-2013 12:39 AM
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Shaklaban
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DOT

Post: #6
RE: Issue with Latest Sphere?
EF_NewPositionChecks causing that issue disable it and restart the server.
02-23-2013 12:43 AM
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Ultima One
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Ultima One

Post: #7
RE: Issue with Latest Sphere?
See my ini, its not enabled there?

And my eth mounts messing up still.

When I dismount my eth steeds inside a Multi, they are running wild.. rather than being removed and a statue being added to the players bag... Only started after the upgrade from Jan > Feb builds.

Forget the mounts, seems like something I changed.. but no idea what o_O

ULTIMA ONE
The modern, sphere powered Ultima Online server
(This post was last modified: 02-23-2013 01:25 AM by Ultima One.)
02-23-2013 12:47 AM
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RanXerox
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Post: #8
RE: Issue with Latest Sphere?
I think this has something to do with the mul files on the sphereserver... or lack of mul files. I had the same symptoms when I tried to use the latest high seas client. To solve it at the time, I had to revert the client installation back to 7.0.23.1
02-23-2013 01:28 AM
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Ultima One
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Ultima One

Post: #9
RE: Issue with Latest Sphere?
ok, ill see if the permissions are wrong on them, fun linux -_-

All seems on. Thanks RanXerox... I was running sphere as the wrong user -_-

ULTIMA ONE
The modern, sphere powered Ultima Online server
(This post was last modified: 02-23-2013 02:09 AM by Ultima One.)
02-23-2013 01:41 AM
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