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broken spawn
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mrkarlo
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Post: #1
broken spawn
hello people, i have a problem. when im adding new npc spawn for example:
i_spider_giant morep 1 2 3, dclick on invis spawn.You negate the spawn and activate it, but spider doesnt spawn! With other monsters the same problem. 30 min ago there all was good. please help me!
02-22-2013 05:49 AM
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Mordaunt
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Post: #2
RE: broken spawn
First of all, why are you not using axis to activate spawns? it's so much easier.
Secondly to activate a gembit:


AMOUNT= <amount>
MORE1= <creature>
MOREP= <min time> <max time> <roam distance>

if your not filling in amount it will not spawn anything as it will take it as zero...

[Image: 2nis46r.jpg]
02-22-2013 06:16 AM
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mrkarlo
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Post: #3
RE: broken spawn
Smile no, im using axis and i know how to make spawns. but the problem is: gembit with spawn doesnt work, and the monster cant be spawn on dclick. there is only message - You negate the spawn and activate lala
02-22-2013 06:38 AM
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RanXerox
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Post: #4
RE: broken spawn
What does the ITEMDEF look like for your worldgem bit? Are you certain you only have one defined? Have you overridden t_spawn_char TYPEDEF?

Mine looks like this:

Code:
[ITEMDEF 01ea7]
//Worldgem bit plain and small (see fancy bit at 1f13)
DEFNAME=i_worldgem_bit
TYPE=t_spawn_char
CATEGORY=Provisions - GM Items
SUBSECTION=Special Items
DESCRIPTION=Worldgem Bit

...and I only have one defined, and the type is not overridden.
02-22-2013 06:51 AM
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mrkarlo
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Post: #5
RE: broken spawn
thanx. hmm strange, in shame some times spawns doesnt work, but for example in deceit - works perfectly.
02-22-2013 08:28 AM
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Shaklaban
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DOT

Post: #6
RE: broken spawn
be sure the 3 tiles around of the spawn is clear. if any items blocking the spawning point, creature will not be spawned.
(This post was last modified: 02-22-2013 09:25 AM by Shaklaban.)
02-22-2013 09:24 AM
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