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guildstones broke?
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Coruja
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Post: #21
RE: guildstones broke?
you don't need a github account to view the source code on github, just open https://github.com/SphereServer/Source

EDIT¹: nah, clicking on the github button here on sphere forum will request an github account, I don't know why

EDIT²: I found the problem, github button here on sphere forum is pointing to URL https://github.com/orgs/SphereServer/dashboard/ but the correct URL should be https://github.com/SphereServer/
(This post was last modified: 09-25-2016 05:49 PM by Coruja.)
09-25-2016 05:35 PM
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Ben
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Post: #22
RE: guildstones broke?
The windows nightly build is back online.
The windows experimental builds (from source2) are also available in 32 and 64 bits

AxisII's current version: 2.0.4j
AxisII SourceCode on Github
AxisII up to date changelog
09-26-2016 06:40 AM
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x77x
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Post: #23
RE: guildstones broke?
hey ben, whats the difference between and the experimental?


yipee!!
download and testing =)


hmmm
no msvcp140.dll


what am i missing?

tried installing visual studio 2015, still nothing, has to be 2010?

Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 09-27-2016 02:11 AM by x77x.)
09-27-2016 01:52 AM
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Kanibal
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Post: #24
RE: guildstones broke?
(09-27-2016 01:52 AM)x77x Wrote:  what am i missing?

https://www.microsoft.com/en-us/download...x?id=48145

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09-27-2016 02:15 AM
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x77x
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Post: #25
RE: guildstones broke?
i did the 64, ill try the x86 =P

NOOOOO!!

WARING GUILDS ARE STILL GREEN TO EACH OTHER!!! wtf

but if i change it to 100 manually
MEMBER=04000xxxx,,100,00,1,1,0

it does NOT get deleted, but in game its still green

could it be something stupid like a source 4 digit color, instead of 2 or 3?

0090 not 090 not 90


also
Code:
12:34:DEBUG:__ thread (2636) __ |  # | _____ function _____________ | ticks passed from previous function start ______
12:34:DEBUG:>>         2636     |  0 | NetworkManager::processAllInput | +0
12:34:DEBUG:>>         2636     |  1 |   NetworkInput::processInput | +0
12:34:DEBUG:>>         2636     |  2 |    NetworkInput::processData | +0
12:34:DEBUG:>>         2636     |  3 |    NetworkInput::processData | +0
12:34:DEBUG:>>         2636     |  4 | NetworkInput::processGameClientData | +0 <-- exception catch point (below is guessed and could be incorrect!)
12:34:DEBUG:>>         2636     |  5 |  PacketChatButton::onReceive | +0
12:34:DEBUG:>>         2636     |  6 |    CClient::Event_ChatButton | +0
12:34:DEBUG:>>         2636     |  7 | CChatChanMember::SetChatActive | +0
12:34:DEBUG:>>         2636     |  8 | CChatChanMember::GetChatName | +0
12:34:CRITICAL:"Access Violation" (0x5006b), in SUB: NetworkInput::Message::ProcessMessage()
12:34:DEBUG:7:Parsing Packet len=140 id=0x34 [2016/09/26 12:34:10]
        0  1  2  3  4  5  6  7   8  9  A  B  C  D  E  F
       -- -- -- -- -- -- -- --  -- -- -- -- -- -- -- --
0000   34 ed ed ed ed 05 00 00  1f 53 bd 00 0c 37 2e 30   4........S...7.0
0010   2e 35 32 2e 32 00 bf 00  0d 00 05 00 00 03 20 00   .52.2......... .
0020   00 00 00 bf 00 09 00 0b  45 4e 55 00 bf 00 0a 00   ........ENU.....
0030   0f 0a 00 00 00 3f 09 00  00 1f b6 06 80 00 1f 53   .....?......€..S
0040   34 ed ed ed ed 04 00 00  1f 53 b5 00 00 00 00 00   4........S......
0050   00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00   ................
0060   00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00   ................
0070   00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00   ................
0080   00 00 00 00 00 00 00 00  00 00 c8 12               ............

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http://dragonsoftime.com
(This post was last modified: 09-27-2016 02:48 AM by x77x.)
09-27-2016 02:28 AM
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Ben
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Post: #26
RE: guildstones broke?
My bad, I changed my VS version fron 2010 to 2015. I should post a new link to vcredist2015.
At this point, there are alot of fixes that are not in the experimantal branch. It was setup to try some major changes like making it 64bit compatible. Eventually it should be merged with the main source if all works well.

AxisII's current version: 2.0.4j
AxisII SourceCode on Github
AxisII up to date changelog
09-27-2016 09:31 AM
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Coruja
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Post: #27
RE: guildstones broke?
good news Ben Big Grin
if needed, AppVeyor and Travis-CI can export the compilated .exe from every build in realtime when we commit something to GitHub, so instead manually setup an PC with win/linux + VS/GCC only to build sphere nightlies, we can let these CI servers do the hard work and just use an simple FTP server to store these compilated file received automatically from AppVeyor / Travis-CI
09-28-2016 03:29 AM
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x77x
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Post: #28
RE: guildstones broke?
see my problems above? any ideas... its in the code somewhere
100 or 101, dont matter, both are green, NOT orange

Dragons of Time 2000-2020
http://dragonsoftime.com
09-28-2016 05:53 AM
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Ben
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Post: #29
RE: guildstones broke?
I'll have to test myself.

AxisII's current version: 2.0.4j
AxisII SourceCode on Github
AxisII up to date changelog
09-28-2016 09:39 AM
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x77x
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Post: #30
RE: guildstones broke?
any luck ben?

(with the DEFAULT 101 as war)
two older accounts it works fine,
guild war is ORANGE
guild friend is GREEN

but with a new account everyones GREEN

is there some kind of new player protection or timer?

Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 10-02-2016 05:55 AM by x77x.)
10-02-2016 01:47 AM
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