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guildstones broke?
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x77x
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Post: #11
RE: guildstones broke?
how long ago? cuz its been broke for 5 months =)

Code:
enum STONEPRIV_TYPE // Priv level for this char
{
    STONEPRIV_CANDIDATE = 0,
    STONEPRIV_MEMBER,
    STONEPRIV_MASTER,
    STONEPRIV_UNUSED,
    STONEPRIV_ACCEPTED,        // The candidate has been accepted. But they have not dclicked on the stone yet.
    STONEPRIV_ALLY = 100,    // This is an ally town/guild.
    STONEPRIV_ENEMY            // This is an enemy town/guild.
};

i see no value
maybe supposed to be STONEPRIV_ENEMY = 101
or your saying try STONEPRIV_ALLY = 101,
?

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http://dragonsoftime.com
(This post was last modified: 09-14-2016 09:39 PM by x77x.)
09-14-2016 09:33 PM
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Coruja
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Post: #12
RE: guildstones broke?
the C++ compiler automatically use values in crescent order, unless it is manually set
so in this case it is:
Code:
enum STONEPRIV_TYPE // Priv level for this char
{
    STONEPRIV_CANDIDATE = 0,
    STONEPRIV_MEMBER = 1,
    STONEPRIV_MASTER = 2,
    STONEPRIV_UNUSED = 3,
    STONEPRIV_ACCEPTED = 4,
    STONEPRIV_ALLY = 100,
    STONEPRIV_ENEMY = 101
};
09-15-2016 12:18 AM
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x77x
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Post: #13
RE: guildstones broke?
i always though 100 was enemy, 101 is ally, i guess youd know more than me...

k well then, leaving everything alone, how come enemys are green to each other instead of orange?

and i have the colors commented out in the ini. to use sphere default, even if i uncomment the enemy one, its still green, shouldnt that overwrite?

Code:
// Default color settings for characters names (notoriety)
//ColorNotoGood=059        // blue
//ColorNotoGuildSame=03f    // green (ally)
//ColorNotoNeutral=03b2        // grey (can be attacked)
//ColorNotoCriminal=03b2    // grey (criminal)
//ColorNotoGuildWar=090        // orange (enemy guild)
//ColorNotoEvil=022        // red
//ColorNotoInvul=035        // yellow
//ColorNotoInvulGameMaster=0b    // purple
//ColorNotoDefault=03b2        // grey (if not any other)

//ColorInvis=0            // 04001 = transparent color, 0 = default
//ColorInvisSpell=0        // 04001 = transparent color, 0 = default (This one is for s_invisibility spell, this includes the invis potion.)
//ColorHidden=0            // 04001 = transparent color, 0 = default

Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 09-15-2016 01:32 AM by x77x.)
09-15-2016 01:28 AM
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Coruja
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Post: #14
RE: guildstones broke?
notoriety colors on your sphere.ini are correct, but anyway on next build 205 I will change guild privs to match the old values again (STONEPRIV_ENEMY = 100 / STONEPRIV_ALLY = 101), try using this build to check if the problem still occur
09-15-2016 02:33 AM
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x77x
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Post: #15
RE: guildstones broke?
i will check it out, thanks

Dragons of Time 2000-2020
http://dragonsoftime.com
09-15-2016 04:03 AM
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Ben
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Post: #16
RE: guildstones broke?
Was this solved?

AxisII's current version: 2.0.4j
AxisII SourceCode on Github
AxisII up to date changelog
09-20-2016 10:36 AM
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x77x
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Post: #17
RE: guildstones broke?
im waiting for the nightly to update so i can test it, i dont want to build

Dragons of Time 2000-2020
http://dragonsoftime.com
09-23-2016 09:04 PM
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Coruja
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Post: #18
RE: guildstones broke?
(09-23-2016 09:04 PM)x77x Wrote:  im waiting for the nightly to update so i can test it, i dont want to build
you can get the latest SphereSvr.exe directly from AppVeyor

just open the sphere project page on GitHub and click on the AppVeyor green button, then click on Artifacts and download the .exe generated from this current build (you can also view the build history page to download any other previous build)
(This post was last modified: 09-24-2016 06:26 AM by Coruja.)
09-24-2016 01:30 AM
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x77x
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Post: #19
RE: guildstones broke?
i dont want to make an account, ill wait

Dragons of Time 2000-2020
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09-25-2016 05:54 AM
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Ben
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Post: #20
RE: guildstones broke?
I'll try to get them up asap

AxisII's current version: 2.0.4j
AxisII SourceCode on Github
AxisII up to date changelog
09-25-2016 06:47 AM
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