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guildstones broke?
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x77x
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Post: #1
guildstones broke?
i declared war between 2 guilds...

Code:
[WORLDITEM i_guildstone]
SERIAL=040004001
NAME=Wu
COLOR=021
MOREP=1,1
P=5292,1187
ALIGN=0
ABBREV=Wu
MEMBER=01fda,,2,01fda,1,1,0
MEMBER=040004000,,101,00,1,1,0

[WORLDITEM i_guildstone]
SERIAL=040004000
NAME=Wei
COLOR=04
MOREP=1,1
P=5292,1188
ALIGN=0
ABBREV=Wei
MEMBER=01ffd,,2,01ffd,1,1,0
MEMBER=040004001,,101,00,1,1,0

but in game the players are green to each other...

101 is friend, and 100 was enemy i though,
i change the 101 back to 100 and i get mislinked member and deletes them all


ERROR:Stone UID=040004000 has mislinked member uid=040004001

ERROR:Stone UID=040004001 has mislinked member uid=040004000

the stones are broke!!!

also
07:12:ERROR:(sphere_genericstone_functions.scp,106)Undefined symbol 'Guild' ['Guild Message: Your guild is now at war with Wei [Wei]']


Sphere Version 0.56d-Nightly [WIN32] by http://www.spherecommunity.net, compiled at Apr 30 2016 (16:58:17) [build 21 / GIT hash 7877f86]

Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 09-06-2016 09:32 PM by x77x.)
05-03-2016 09:18 PM
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x77x
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Post: #2
RE: guildstones broke?
WTF!? i come back 4 months later and its the same error with the nightly!!!

what did you do to the guildstones???

should be...
Code:
[WORLDITEM i_guildstone]
SERIAL=040004001
NAME=Wu
COLOR=021
MOREP=1,1
P=5292,1187
ALIGN=0
ABBREV=Wu
MEMBER=01fda,,2,01fda,1,1,0
MEMBER=040004000,,100,00,1,1,0

[WORLDITEM i_guildstone]
SERIAL=040004000
NAME=Wei
COLOR=04
MOREP=1,1
P=5292,1188
ALIGN=0
ABBREV=Wei
MEMBER=01ffd,,2,01ffd,1,1,0
MEMBER=040004001,,100,00,1,1,0

100 is ENEMY
101 is FRIEND

but 100 gets deleted

heres WAR taken from a 51a save
MEMBER=0400xxxxx,,100,00,1,1

Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 09-07-2016 09:51 AM by x77x.)
09-06-2016 07:45 AM
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x77x
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Post: #3
RE: guildstones broke?
what? nobody uses guildstones?

Dragons of Time 2000-2020
http://dragonsoftime.com
09-13-2016 08:30 AM
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Ben
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SphereCommunity

Post: #4
RE: guildstones broke?
I'll have a look at this soon if no one else gets to it first.
I need to reinstall a few things first since I just formated my computer (which is why the nightly builds are not updating right now)

AxisII's current version: 2.0.4j
AxisII SourceCode on Github
AxisII up to date changelog
09-13-2016 09:50 AM
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x77x
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Post: #5
RE: guildstones broke?
thanks brotha

yeah, you declare war between 2 guilds, says war, but it game your green to each other, not orange

worked fine jan, feb, march, i think

Dragons of Time 2000-2020
http://dragonsoftime.com
09-13-2016 09:52 AM
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Ben
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Post: #6
RE: guildstones broke?
Sounds like a notoriety issue to me, not necessarily a guild stone problem.

AxisII's current version: 2.0.4j
AxisII SourceCode on Github
AxisII up to date changelog
09-13-2016 09:55 AM
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x77x
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Post: #7
RE: guildstones broke?
like i said above
taken from the worldsave

MEMBER=040004000,,101,00,1,1,0

100 is enemy
101 is ally

should be
MEMBER=040004000,,100,00,1,1,0

but 100 gets deleted

Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 09-13-2016 10:18 AM by x77x.)
09-13-2016 10:17 AM
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rastrero
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Post: #8
RE: guildstones broke?
No bug on source2. No bug on last scriptpack.
source1 not tested.
09-14-2016 09:26 AM
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x77x
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Post: #9
RE: guildstones broke?
im
compiled at Sep 4 2016 (17:02:13) [build 134 / GIT hash 8862aa8]
and the Scriptpack on Github the same day

Dragons of Time 2000-2020
http://dragonsoftime.com
09-14-2016 09:36 AM
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Coruja
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Post: #10
RE: guildstones broke?
it's working fine here, but I'm using an OSI guild engine instead sphere custom guild engine

anyway, I checked the source code and 100 is ally (STONEPRIV_ALLY), 101 is enemy (STONEPRIV_ENEMY)
I can't remember correctly but I think "ally" value was missing on source so I added as 100 or 101 a long time ago. Don't know if it does any difference switch these 2 values (100 <-> 101) but if needed this can be easily changed on source (CObjBase.h)
09-14-2016 11:53 AM
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