Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
What are we doing?
Author Message
ShiryuX
Journeyman
*

Posts: 249
Likes Given: 1
Likes Received: 19 in 14 posts
Joined: Mar 2010
Reputation: 4



Post: #1
What are we doing?
Since there's not much to update in here (like a gaming blog would have), we're gonna drop some small news. In both, forum and sphere.

I'll start with the forums:
* Added the SphereCommunity icon to the header (thanks Valios), from now on, that's our official image. Some users in the IRC said there's "something strang inside the sphere", well, I think they're kinda pervs.
* Tweaked a little the forum, now you can see a "View Unread Posts" button at the top, the unread posts are marked as unread inside the thread. And of course, the links and headers are now search-engine friendly, which (I hope) will help us to find some of the old memebers.

Now, back to Sphere. Since I've seen some complaining about the development, here's the changelog of the last month. Ben and Terrikate are doing awesome.
Code:
30-08-2012, Ben
- Fixed #2093: Animation above 400 not showing all frames.

04-09-2012, Ben
- Updated: sphere_spells.scp with missing SPELLFLAG_AREA.
- Fixed #2096: Sommon spells not making creatures your pet.
- Fixed #2097: area spells requiring spellflag_scripted to work
- Updated: sphereCrypt.ini with keys up to 7.00.270

16-09-2012, Ben
- Fixed #2094: double @Destroy trigger on summoned char.

17-09-2012, Terrikate
- Fixed #1831: Trigger @PERSONALSPACE did not fire on NPCs
- Fixed #1651: LastLogged message always sent current time
- Modified #1749: Error messages 'Bad Login' become warnings to facilitate analysis of the logs
- Fixed #1944: Some combination of stairs and delete function can remove the dirt on floor of the house
- Modified: Resync forced to create or delete items in custom houses to update correctly on all clients

20-09-2012, Terrikate
- Added #1542: Implemented CTAGCOUNT like TAGCOUNT for clients
- Fixed #1590: Attacker list contains self uid

22-09-2012, Ben
- Fixed #2086: added SERV.MYSQLPASSWORD to plevel 7 group in spheretables.scp
- Added: TAG.OVERRIDE.ROCK.DAM to override the damage done by rock throwing
         Note: TAG.OVERRIDE.ROCK was already implemented with the ability to change rock to other items.
               It can also add the throwing ability to other NPCs that have the tag. (never reported in changelog)
- Added: TAG.OVERRIDE.BREATH.DAM to override Damage done from fire breathing.

24-09-2012, Terrikate
- Fixed #2078: t_multi_custom causes memory leak in client

06-10-2012, Ben
- Fixed #2101: Added a value to i_staff_black in default pack to prevent possible crash in vendor menu.
- Fixed #2088: Char hue returning to OSKIN on reveal from invis spell.

12-10-2012, Terrikate
- Fixed: ATTACKER.n.ELAPSED: not increased the timer correctly, always returned 0
- Fixed: ATTACKER.LAST: returned one of the attackers randomly, no the last

12-10-2012, Ben
-Added: Party triggers.
        @PartyInvite(def=recipient, src=sender, return 1=stop default)
        @PartyRemove(def=char getting kicked, src= the one kicking, no return, ARGN=1 if triggered by disband)
        @PartyDisband(def=master, src=master, no return)
10-13-2012 01:42 PM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Extreme
Grandmaster Poster
***

Posts: 1,140
Likes Given: 217
Likes Received: 89 in 76 posts
Joined: May 2012
Reputation: 20

SphereCommunity

Post: #2
Re: What are we doing?
Ohh the @Party Triggers are awesome!! Thanks guys!

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
10-13-2012 03:11 PM
Find all posts by this user Like Post Quote this message in a reply
Skul
Master
**

Posts: 413
Likes Given: 0
Likes Received: 19 in 15 posts
Joined: Jun 2012
Reputation: 9



Post: #3
RE: What are we doing?
Good stuff, one question:
Quote:24-09-2012, Terrikate
- Fixed #2078: t_multi_custom causes memory leak in client
Does this mean we can patch in our own platforms?

"I ask a question to the answer I already know."

Marchadium :: http://www.marchadium.ca/ :: Join us!
10-13-2012 03:14 PM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Valios
Super Moderator
****

Posts: 390
Likes Given: 0
Likes Received: 12 in 9 posts
Joined: Mar 2010
Reputation: 6

Sphere Suite 2013

Post: #4
RE: What are we doing?
(10-13-2012 01:42 PM)ShiryuX Wrote:  Some users in the IRC said there's "something strang inside the sphere", well, I think they're kinda pervs.

Oh, good that they noticed about my subliminal message. It's clear that the wet vagina inside the sphere represents the birth of a brand new emulator that squirt innovations and awesomeness Smile
10-13-2012 08:06 PM
Find all posts by this user Like Post Quote this message in a reply
darksun84
Sir Spamalot
****

Posts: 1,687
Likes Given: 246
Likes Received: 162 in 151 posts
Joined: Mar 2012
Reputation: 35



Post: #5
RE: What are we doing?
well, looks like that Sauron was a female at the end
10-13-2012 11:31 PM
Find all posts by this user Like Post Quote this message in a reply
Anarch Cassius
Master
**

Posts: 273
Likes Given: 19
Likes Received: 10 in 9 posts
Joined: Mar 2012
Reputation: 2



Post: #6
RE: What are we doing?
Okay, so I'm not the only one who had that initial reaction to the logo.

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
10-14-2012 07:31 AM
Find all posts by this user Like Post Quote this message in a reply
Rayvolution
Journeyman
*

Posts: 135
Likes Given: 0
Likes Received: 2 in 2 posts
Joined: Jul 2012
Reputation: 1

Aetharia

Post: #7
RE: What are we doing?
I think what a lot of people are failing to realize, is on the core code side of the house Sphere is actually a very stable, well rounded platform. There's not much that can be improved at this point beside keeping the scripts themselves updated (and thats was SCP2 is all about!)

Sure, a feature here and there no one thought about is handy (like the party triggers) but in general all there is left to do is fix minor bugs, and most of those go unnoticed by the unaffected, so people just assume "nothing is getting done!"

All in all as long as we all stick together and help Sphere grow, we'll be al'right!

<Sarcasm>
Also!! I want Sphere to script from my thoughts, I want the scripts to write themselves and be fully functional, and ready to go *before* I even know I want them!

..and where's my Guild Wars 2 support BEN! I want it out by next week or else! *waves fists* Wink
</Sarcasm>

[Image: 4_Logo.png]
An MMORPG based on the Ultima Online engine.
Completely Custom Map, GUI, AI, Combat, Skills, Crafts, Art, Music and so much more.
http://aetharia.com - Home of Ambition!
(This post was last modified: 10-14-2012 11:17 AM by Rayvolution.)
10-14-2012 11:14 AM
Find all posts by this user Like Post Quote this message in a reply
ShiryuX
Journeyman
*

Posts: 249
Likes Given: 1
Likes Received: 19 in 14 posts
Joined: Mar 2010
Reputation: 4



Post: #8
RE: What are we doing?
(10-13-2012 03:14 PM)Skul Wrote:  Good stuff, one question:
Quote:24-09-2012, Terrikate
- Fixed #2078: t_multi_custom causes memory leak in client
Does this mean we can patch in our own platforms?

You can patch what?
10-14-2012 11:41 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Skul
Master
**

Posts: 413
Likes Given: 0
Likes Received: 19 in 15 posts
Joined: Jun 2012
Reputation: 9



Post: #9
RE: What are we doing?
Larger foundations into multi.mul and use as custom a larger platform? lol, I'm guessing this can't be done since it would cause memory leaks before...?

"I ask a question to the answer I already know."

Marchadium :: http://www.marchadium.ca/ :: Join us!
10-14-2012 09:01 PM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Ben
Sphere Developer
*****

Posts: 612
Likes Given: 2
Likes Received: 123 in 70 posts
Joined: Mar 2010
Reputation: 18

SphereCommunity

Post: #10
RE: What are we doing?
you would have to try it... the memory leak that ppl are talking about was just a packet being sent when not needed (on every step when multi was in radar, but not in view)... this has been fixed. There is still another instance where the packet is sent over and over and that's when the MOVE command is used.(all is removed from view then brought back). This I would consider not to be normal play situation and would not consider it a problem, but this is why the issue was never closed.

AxisII's current version: 2.0.4j
AxisII SourceCode on Github
AxisII up to date changelog
10-14-2012 11:48 PM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)