dagger4k
Journeyman
Posts: 194
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Joined: Mar 2012
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RE: Ideas for Taxes
The thing is you need both an item sink and a gold sink both of which has been stated
Item sink
Code:
The degradation of weapons, By having this it increases the trade between players, makes items rarer. This can be added through different ways;
- Tools can only mine, lumberjack a certain amount of times before breaking
- Combat actually hurts armour, weapons etc
- Clothes get damaged from spells (fire etc) and mele
- rare items SHOULD have charges allocated to them aswell as alot of differnt uni items
-- EG +5 taming belt can only be worn 50 times then it breaks down. ( can then add maybe magic weaving skill or an item to return charges or it will break)
Gold Sink
Code:
- One of the best ways I can think of is adding a fee to houses. based on the size it should change. ( Small brick houses have 0 fee -- > big castles that have a much larger fee ) What this also does is restrict how many "big" houses there are and makes them seem more unique.. This also allows for and encourages guilds ( not everyone can afford a castle)
- Player Vendors should take a % of the cash, for example when you get your gold from a vendor they should take 15% of the money, for salary etc.
- You should not allow selling back to vendors, if you do restrict it to maybe $1000 per vendor?
- Maybe you can add vendors to do things such as repair armour, tell secrets, bribe idk it depends on your shard..
The thing is like any MMORPG you have a consistent and growing world. I think so many shards out there don't take into consideration the economy. (inflation, supply and demand of items etc) I think when you look at it shards such as UO forever, UO second age work together to enhance the economy. (especially within the player interaction)
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09-20-2013 10:49 PM |
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Coruja
Sphere Developer
Posts: 987
Likes Given: 5
Likes Received: 226 in 187 posts
Joined: Jul 2012
Reputation: 7
Dimension Shard
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RE: Ideas for Taxes
(09-20-2013 03:21 PM)Rattlehead Wrote: well, thats all good and well, but if u dont create gold, then no players will have gold, no npc's will buy or be able to sell anything either.
i like the flow chart, as it allows you to pinpoint the issue pretty accurately tbh, and in my eyes, it seems that 'Degradation' is the problem child, i dont understand exactly what that is supposed to signify.
yea, gold creation makes the economy flow. No gold = no flow = no commerce
The problem is not the gold creation, but the situation of gold creation > gold removal. This will cause economic inflation where everyone will have a lot of gold to buy everything, many houses and many rare item, making the gameplay suck
but the degradation I think it's related to damaged items, like a weapon (value: 65gp) getting damaged and destroyed. For many ppl this weapon is not gold, but in economic terms, it's 65gp getting destroyed
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09-23-2013 12:19 PM |
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amonvangrell
Banned
Posts: 337
Likes Given: 17
Likes Received: 32 in 20 posts
Joined: Aug 2012
britannia shard
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RE: Ideas for Taxes
THIS IS ABOUT DMS, A VERY OLD SHARD...
NOT OLD LIKE OSI, BUT FOR A SPHERE SHARD VERY OLD. IT IS NORMAL TO HAVE ALLOT OF GOLD IN THIS SHARD, PPL HAD WORK FOR THAT.
THE PROBLEM IS THE ECONOMY STUCK...
IN THE DMS SHARD, CASE I THINK IT IS BECAUSE WITH THE LONG YEARS ON, ALLOT OF THINGS HAS CHANGED, AND THE INITIAL NUMBER OF PLAYERS ARE NO MORE. SO THEY HAVE ALLOT OF ACCOUNT'S LIKE MINE, RICH, BEING REFRESH BUT NOT PARTICIPATING ON ANY TRADE. PLUS, NOW DAYS THE SHARD SEEMS TERRIBLY DIFFICULT TO GET ANYTHING BY THE NORMAL WAY [BUG IS NOT NORMAL]. EX. MINING = 1 ORE FOR TRY.
RESULT IN A LOW NUMBER OF PLAYERS ACTUALLY PLAYING WITH NO RESOURCES TO SPEND, AND THE ECONOMY STUCK. WHILE THE GOLD AMOUNT SHOWED IN SCP ITS HUGE.
I BET THAT IF THE SHARD DID WENT BACK TO ITS ORIGINS IN PVP/PVM/RESOURCES[EASY], THE PLAYERS BASE WOULD RETURN. AND SO THE ECONOMY WOULD BE FIX.
ECONOMY IS NOT ''='' TO AMOUNT OF GOLD IN THE SHARD
ECONOMY IS = THE NUMBER OF ACTIVE PLAYERS [IN MY CONCEPTION]
THIS IS MY OPINION.
(This post was last modified: 09-24-2013 06:20 AM by amonvangrell.)
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09-24-2013 06:17 AM |
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