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Housing
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Khaos
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Post: #211
RE: Housing
Two months later, but what is buggy?! We are moving his system from Add-ons to core base scripts. A little coverage of any issues would help. Already set a new layer for MovingCrate so that can actually be done like EA. Anything significantly wrong? Last I was on here, Mordaunt had all of the bugs worked out of it.
03-25-2016 04:10 PM
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n1ghtwish
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Post: #212
RE: Housing
(03-25-2016 04:10 PM)Khaos Wrote:  Two months later, but what is buggy?! We are moving his system from Add-ons to core base scripts. A little coverage of any issues would help. Already set a new layer for MovingCrate so that can actually be done like EA. Anything significantly wrong? Last I was on here, Mordaunt had all of the bugs worked out of it.

I found some spelling errors... if you are still alive, check your LINE or Skype! I'll tell you about them!
04-14-2016 11:13 AM
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Abuelox
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Alteria Games

Post: #213
RE: Housing
I've been trying for several days to see why decay errors appear in the console, but I can not solve it or find out why.

- I secure a chest in my house.
- After the minutes you have in the decay of objects, the error appears in the console with: Timer expired without DECAY flag 'metal chest' (UID = 040007ceb)?

I tried to put attr = attr_decay / attr_can_decay / attr_static.

None of this solves that error, the object is not deleted, but if that error appears in the console, some solution? Does the same thing happen to you?

The same happens when blocking objects.
(This post was last modified: 03-03-2018 07:17 AM by Abuelox.)
03-03-2018 07:17 AM
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ShiryuX
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Post: #214
RE: Housing
Tuve el mismo problema, al parecer cuando lockeas el item, agrega el attr_move_never pero no elimina el attr_decay.
En las funciones f_lock, f_secure y alguna mas que me olvido, modificas eso:

Code:
ref8.attr |= attr_move_never
ref8.attr &= ~attr_decay
ref8.timer -1

Aplicas el move_never, eliminas el decay y sacas el timer.
Cuando los liberas, haces el proceso contrario.

-------------------

I had the same problem until I found out the script never removed attr_decay when it adds attr_move_never.
So I modified that in functions f_lock, f_secure and maybe other.

(See code above)

You apply attr_move_never, remove attr_decay and set timer -1.
When releasing an object do the inverse.
03-03-2018 10:58 PM
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Abuelox
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Alteria Games

Post: #215
RE: Housing
Grande ShiryuX, muchas gracias máquina, ya estaba mareado de intentar buscar la solucion.

-------------------

Big ShiryuX, thank you very much machine, I was already dizzy from trying to look for the solution.
03-04-2018 12:58 AM
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Seokotov
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WorldAtWar

Post: #216
RE: Housing
its compatible with eXperimental?
Quote:just gets some strange errors on Garbagecollect

Code:
09:29:ERROR:(housing24.scp,1452)Undefined symbol '' [') || (0a && (t_multi==t_multi))']
09:29:ERROR:(housing24.scp,2557)Undefined keyword 'ref1.f_return_secure'
09:29:ERROR:Undefined symbol 't_house_component' ['t_house_component']
09:29:ERROR:Unknown 'EVENTS' Resource 't_house_component'
09:29:ERROR:Undefined symbol 't_house_door' ['t_house_door']
09:29:ERROR:Unknown 'EVENTS' Resource 't_house_door'
09:29:ERROR:Undefined symbol 't_house_component' ['t_house_component']
09:29:ERROR:Unknown 'EVENTS' Resource 't_house_component'
09:29:ERROR:Undefined symbol 't_house_door' ['t_house_door']
09:29:ERROR:Unknown 'EVENTS' Resource 't_house_door'
09:29:ERROR:Undefined symbol 't_house_component' ['t_house_component']
09:29:ERROR:Unknown 'EVENTS' Resource 't_house_component'
09:29:ERROR:(housing24.scp,2517)Terminating loop cycle since it seems being dead-locked (1651274746 iterations already passed)
09:46:Garbage Collection: started.
09:46:ERROR:'copper key' Bad Link to 04000197e
09:46:ERROR:GC: Deleted UID=040001979, Defname='i_key_copper', Name='copper key'. Invalid code=0x2205 (Mislinked item).
09:46:Garbage Collection: done. 8355 Objects accounted for.
09:46:World data saved   (save/sphereworld.scp).
09:46:Player data saved  (save/spherechars.scp).
09:46:Multi data saved   (save/spheremultis.scp).
09:46:Context data saved (save/spheredata.scp).
09:46:World save completed, took 0.1593 seconds.
09:46:ERROR:(housing24.scp,2557)Undefined keyword 'ref1.f_return_secure'

World At War Devil
(This post was last modified: 12-31-2018 04:56 PM by Seokotov.)
12-31-2018 04:56 PM
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azmanomer
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Post: #217
RE: Housing
No its not compatible with eXperimental Smile

You can use housing script from this pack. But pack it self is not complete yet.

https://github.com/cbnolok/SphereX-Scriptpack
01-03-2019 03:12 AM
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Seokotov
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WorldAtWar

Post: #218
RE: Housing
(01-03-2019 03:12 AM)azmanomer Wrote:  No its not compatible with eXperimental Smile

You can use housing script from this pack. But pack it self is not complete yet.

https://github.com/cbnolok/SphereX-Scriptpack

checked. it's not work now. need some fixes

World At War Devil
(This post was last modified: 01-03-2019 10:19 PM by Seokotov.)
01-03-2019 10:19 PM
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