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Housing - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Submissions (/Forum-Script-Submissions) +--- Thread: Housing (/Thread-Housing) |
Housing - Mordaunt - 09-12-2012 02:42 AM V2.3.6 NOW AVAILABLE Housing System V2.2 onwards uses LISTS and therefore requires a version of sphereserver which supports this functionality (56b newer than 01/02/2009 or 56c) This script does away with the need for keys to access a house, everything runs from the housing menu. Will allow you to switch from a standard house to a custom foundation of the same size. Allows players to put their houses up for sale via the sign so that another player may purchase it. Supports Crius' Static housing script, static houses cannot decay and so once their timer expires they automatically are put back up for sale (read installation instructions) Houses can be set to allow all characters on the owners account to automatically be granted full access. Extra door option allows players to add extra doors in those obvious spaces in castles & keeps. Customize your house sign. Place/change your sign holder (static buildings only) Players can purchase extra storage space & friend/co-owner slots, up to a maximum number which is based upon the size of the building. Set chests & doors for use based upon privilege levels in the house, by UID or based upon Guild membership when the house has been declared a Guild House. House Maintenance fee can be made to be region specific, allowing for high value and low value zones. Main Menu: ![]() Security: Add remove friends/co-owners make house public (shop) or convert to guild (look, in use at one of the static buildings in Britain) ![]() Storage: (Storage in any house may be increased by 100%, this also increases house value, original storage limit based on house size) ![]() Customize: ![]() Ownership Menu: (Administrative options only visible to staff) ![]() Custom sign design & color ![]() ![]() Maintenance rates by region - -when activated(fully adjustable) (standard rates) ![]() ![]() And now when the new estate tax applies: linear rate setting shown (2) ![]() Note: The main page of the dialog only shows the standard property tax rates by design Quote:Instructions - because things are getting complicated. It is my intention to have this script now under feature lock. Meaning no new features will be added (unless a truly fantastic and must have idea presents itself) The only other updates that should happen after v2.2 are bug fixes, as and when they occur, and possibly some code tidying. This script was originally written ~2005 so I expect there will be a bit to do in terms of tidying up RE: Housing - htid4life - 09-12-2012 08:37 AM very nice system good to see people releasing on the forums ![]() RE: Housing - Mordaunt - 09-28-2012 11:49 PM v1.6 uploaded: Fixed: Bug in the in house commands (raise, lower, secure e.t.c...) where players could do it to themselves and/or others Added: Toggle to enable/disable conversion to custom foundation Original DL link in post one still applies RE: Housing - Mordaunt - 09-30-2012 12:12 PM v1.7 uploaded: New: House items now bounced to owners bank in a moving crate (uid chests to chest owner) when converting house to a custom foundation. (this idea occurred to me about an hour after I released v1.6, so I waited a bit after changing it to make sure nothing else sprang to mind) This removes the need for the original "moving crate" which was placed in the middle of the new foundation on conversion. Removed: Vendor restrictions. Due to the many varied vendor scripts that are out there, restrictions on vendor placement have been removed from the script. Any checks on vendor owner vs house owner should be done on the vendor script anyway. Original DL link in post one still applies RE: Housing - Mordaunt - 10-05-2012 11:51 PM v1.8 uploaded: New: Added a verbal *release this* command which works universally for locked down items & secured containers within the house. Fixed: Secured containers were able to be unlocked form the structure with *lock this* verbal command thus allowing players to create uid only chests freely, though these were still tied to the houses total secure structure allowances. (reported by Extreme) Original DL link in post one still applies RE: Housing - Anarch Cassius - 10-06-2012 06:00 AM Question, what if said moving crate exceeds one's bank limits? RE: Housing - Mordaunt - 10-06-2012 06:34 AM Good question, glad you asked, not something I had looked at but on testing it appears to deposit the items in your bank anyway.... RE: Housing - Mordaunt - 10-06-2012 08:39 AM V1.81 uploaded: Fixed: Issue with Transfer House option not working due to omitted ! RE: Housing - WRWR - 10-12-2012 01:59 AM BUG if you place house near other house and demolish last, first house removing 0_o need to add checking distance option like in SCP House system RE: Housing - Mordaunt - 10-12-2012 03:40 AM Really? damn, will look at that |