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Housing
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Anarch Cassius
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Post: #101
RE: Housing
I think at first I assumed the script was obsolete and not supported and then I lost track of whether I was using the latest script Smile I'll try and be better in the future.

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
10-16-2013 11:52 AM
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Mordaunt
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Post: #102
RE: Housing
Oh I absolutely support this one. This latest version has so much stuff rewritten that it would likely have been faster to just start from scratch, though that said there shouldn't be any need for such a big overhaul again. (i hope) Tongue

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10-16-2013 12:14 PM
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Mordaunt
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Post: #103
RE: Housing
Minor update this morning.

If for some reason a GM had to perform the house conversion from pre-built to custom, the resulting conversion would be added to the GM's house count and any fees/refunds would also be sent there. Given under normal circumstances only the owner can convert the house it is unlikely that this would have occurred, however this has now been corrected and all messages e.t.c.. are now sent to the house owner just incase.

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10-17-2013 10:27 PM
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Mordaunt
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Post: #104
RE: Housing
Mini Update:

Fixed incorrect gold transaction (x2)

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(This post was last modified: 11-21-2013 05:30 AM by Mordaunt.)
11-21-2013 05:13 AM
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Mordaunt
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Post: #105
RE: Housing
v2.3:

ADDED support for new LockedDown & Secure variables.
If running a server that supports these new attrs search for attr_lockeddown & attr_secure in this script, uncomment those lines, then comment/delete the attr_ lines which follow.
FIXED broken max_container_items def (and increased default to 150, just to be an ass and beat EA)

These changes are already present in the version included in sphere (minus the backwards compatibility attr options)

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12-09-2013 04:55 AM
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Mordaunt
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Post: #106
RE: Housing
V2.3.1: (Matches version packaged in scripts - add-on nightly download)

UPDATED to account for new multi defnames (m_* replaces i_multi_*)
REMOVED defnames dictating foundation prices for f_swap, now reads prices directly from multis

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01-08-2014 08:11 AM
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alexpetro
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Post: #107
RE: Housing
In my Shard, so I think also in Others, we have static buildings for players. A nice feature, could be, to have a way to set areas like rooms in the house system so can be configured also statics buildings.

Thanks you

Alexpetro
01-11-2014 09:08 PM
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Mordaunt
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Post: #108
RE: Housing
Not sure I understand what you are saying.

This system works with Crius's static housing (available in my downloads section) to allow players to use buildings in towns as they would the standard house multis.
You can also set doors in the houses to be used by groups (owner/co-owners/friends) or restricted to specific people (uid only) thus making "private" rooms within a house.

If this is not what you mean please clarify.

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01-12-2014 12:27 AM
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Mordaunt
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Post: #109
RE: Housing
V2.3.2

CHANGED: Only keys relating to the house are removed (previously it would remove all multi linked copper keys from the owners bank, not always desirable)

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(This post was last modified: 01-19-2014 04:33 AM by Mordaunt.)
01-19-2014 04:26 AM
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amonvangrell
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britannia shard

Post: #110
RE: Housing
Great wrk Mordaunt! this system keeps getting better and better!!!
01-19-2014 09:53 AM
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