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Respawn conflict problem
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Coruja
Sphere Developer
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Dimension Shard

Post: #19
RE: Respawn conflict problem
the problem is: the default sphere internal spawn engine (worldgem bit) is being replaced with a custom scripted spawn system which does the same thing. It's causing conflicts between these 2 engines, including npc AI conflict, exception on map region blocks, exception on npc IDLE actions, etc

there was so many console exceptions (memory exception?) that sphere is acting dumb changing the server name (SERV.ServName) to Daemon, Corpser, Giant Spider or something like this, on npc creation it names the server not the npc roflmao

probably the best solution is use the default sphere spawn engine without touching it with custom engines to avoid these problems
02-22-2013 09:29 AM
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Messages In This Thread
Respawn conflict problem - Staff_Stanic - 02-19-2013, 12:11 PM
RE: Respawn conflict problem - Mordaunt - 02-19-2013, 12:13 PM
RE: Respawn conflict problem - Mordaunt - 02-19-2013, 12:30 PM
RE: Respawn conflict problem - Mordaunt - 02-19-2013, 12:51 PM
RE: Respawn conflict problem - Ben - 02-19-2013, 01:02 PM
RE: Respawn conflict problem - Mordaunt - 02-19-2013, 01:02 PM
RE: Respawn conflict problem - Mordaunt - 02-19-2013, 01:13 PM
RE: Respawn conflict problem - Ben - 02-20-2013, 10:14 AM
RE: Respawn conflict problem - Mordaunt - 02-20-2013, 11:11 AM
RE: Respawn conflict problem - RanXerox - 02-22-2013, 06:48 AM
RE: Respawn conflict problem - Coruja - 02-22-2013 09:29 AM
RE: Respawn conflict problem - UltimaAku - 02-22-2013, 09:51 AM
RE: Respawn conflict problem - Mordaunt - 02-22-2013, 12:23 PM
RE: Respawn conflict problem - Coruja - 02-22-2013, 04:45 PM
RE: Respawn conflict problem - Shaklaban - 02-23-2013, 03:32 AM
RE: Respawn conflict problem - Mordaunt - 02-23-2013, 03:38 AM
RE: Respawn conflict problem - Extreme - 03-21-2013, 01:06 AM

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