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Respawn conflict problem
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RanXerox
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Post: #18
RE: Respawn conflict problem
Most of us can't help you because you are not sharing your code...

If I were to guess, the problem is in your @timer function (or whatever it is that handles creatures being spawned)... If the newly spawned creature is not immediately put at the right location, then it might try to take an action (like walk to its home or look at stuff nearby) while it is still in limbo at coordinate 0,0,0,0 or something invalid like that.

When you create a creature using SERV.NEWNPC (or whatever), your very next command should be NEW.P
02-22-2013 06:48 AM
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Messages In This Thread
Respawn conflict problem - Staff_Stanic - 02-19-2013, 12:11 PM
RE: Respawn conflict problem - Mordaunt - 02-19-2013, 12:13 PM
RE: Respawn conflict problem - Mordaunt - 02-19-2013, 12:30 PM
RE: Respawn conflict problem - Mordaunt - 02-19-2013, 12:51 PM
RE: Respawn conflict problem - Ben - 02-19-2013, 01:02 PM
RE: Respawn conflict problem - Mordaunt - 02-19-2013, 01:02 PM
RE: Respawn conflict problem - Mordaunt - 02-19-2013, 01:13 PM
RE: Respawn conflict problem - Ben - 02-20-2013, 10:14 AM
RE: Respawn conflict problem - Mordaunt - 02-20-2013, 11:11 AM
RE: Respawn conflict problem - RanXerox - 02-22-2013 06:48 AM
RE: Respawn conflict problem - Coruja - 02-22-2013, 09:29 AM
RE: Respawn conflict problem - UltimaAku - 02-22-2013, 09:51 AM
RE: Respawn conflict problem - Mordaunt - 02-22-2013, 12:23 PM
RE: Respawn conflict problem - Coruja - 02-22-2013, 04:45 PM
RE: Respawn conflict problem - Shaklaban - 02-23-2013, 03:32 AM
RE: Respawn conflict problem - Mordaunt - 02-23-2013, 03:38 AM
RE: Respawn conflict problem - Extreme - 03-21-2013, 01:06 AM

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