Staff_Stanic
Journeyman
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Joined: Nov 2012
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Dimension Shard
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RE: Respawn conflict problem
But is not a scripting problem, all is right, the problem is here:
Code:
23:55:DEBUG:__ thread (7928) __ | # | _____ function _____________ | ticks passed from previous function start ______
23:55:DEBUG:D> 7928 | 0 | CWorld::OnTick | +0
23:55:DEBUG:D> 7928 | 1 | CSector::OnTick | +47
23:55:DEBUG:D> 7928 | 2 | CChar::OnTick | +0
23:55:DEBUG:D> 7928 | 3 | CChar::NPC_OnTickAction | +0 <-- exception catch point (below is guessed and could be incorrect!)
23:55:DEBUG:D> 7928 | 4 | CChar::NPC_Act_Idle | +0
23:55:DEBUG:D> 7928 | 5 | CRegionBase::IsGuarded | +0
23:55:CRITICAL:"Access Violation" (0xd1f98), in CChar::NPC_TickAction() #1 "idle"
23:55:DEBUG:'Corpser' [02870cf]
What this mean?
(This post was last modified: 02-19-2013 12:55 PM by Staff_Stanic.)
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02-19-2013 12:55 PM |
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