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.mul back to .uop ?
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Kyrbis
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Post: #3
RE: .mul back to .uop ?
Well from .uop to the old .mul is no problem. but since ultima online classic uses .uop files for the map i'd like to have my edited map.mul files back to .uop to use it with the classic client.
Since i did not find a solution for that yet (i'll have a look at what you proposed) i thought about converting all the files I use with the classic client, convert the .uop's to .mul and use them with an older Ultima online 2D client version , but I'm afraid this will screw things up.
08-16-2012 01:48 AM
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Messages In This Thread
.mul back to .uop ? - Kyrbis - 08-11-2012, 12:05 PM
RE: .mul back to .uop ? - Skul - 08-16-2012, 01:32 AM
RE: .mul back to .uop ? - Kyrbis - 08-16-2012 01:48 AM
RE: .mul back to .uop ? - Shaklaban - 08-16-2012, 02:23 AM
RE: .mul back to .uop ? - Valios - 08-16-2012, 05:04 AM
RE: .mul back to .uop ? - Kyrbis - 08-16-2012, 05:40 AM
RE: .mul back to .uop ? - Valios - 08-16-2012, 10:16 AM
RE: .mul back to .uop ? - Kyrbis - 08-16-2012, 04:56 PM
RE: .mul back to .uop ? - Valios - 08-16-2012, 09:37 PM
RE: .mul back to .uop ? - htid4life - 08-16-2012, 10:10 PM
RE: .mul back to .uop ? - Valios - 08-16-2012, 10:19 PM
RE: .mul back to .uop ? - Q23A - 12-21-2012, 07:33 AM
RE: .mul back to .uop ? - Ben - 12-24-2012, 02:15 AM
RE: .mul back to .uop ? - Q23A - 12-24-2012, 05:41 AM
RE: .mul back to .uop ? - Jaguar - 12-28-2012, 03:16 AM

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