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Fluorescence Preview
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Anarch Cassius
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Posts: 273
Likes Given: 19
Likes Received: 10 in 9 posts
Joined: Mar 2012
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Post: #7
RE: Fluorescence Preview
I really feel like a 3d client is the best way to go. Iris2 is open source and has many models done. I'm wondering if maybe we could revive or port the 3d aspect of their client. I can't do this alone but I could help if there is interest on your side and with what's left of Iris2.

If I can't have 3d and the equipment flexibility it provides then my next biggest issues with the current client are:

1) Seasons. Iris2 lets us redefine the graphic swaps. Contrary to popular belief Winter COULD like right in 95% of areas and acceptable in the rest... the swaps just were never finished. I'd like to see this fixed in Fluorescence.

2) The hardcode menus. Spellbooks, combat book, the skillmenu. The wind up getting rewritten as GUMPs which can be laggy.
07-09-2012 06:01 AM
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Messages In This Thread
Fluorescence Preview - darksun84 - 07-06-2012, 10:27 AM
RE: Fluorescence Preview - Extreme - 07-06-2012, 11:29 AM
RE: Fluorescence Preview - Skul - 07-07-2012, 03:48 AM
RE: Fluorescence Preview - spin - 07-09-2012, 01:23 AM
RE: Fluorescence Preview - Extreme - 07-09-2012, 01:50 AM
RE: Fluorescence Preview - Anarch Cassius - 07-09-2012 06:01 AM
RE: Fluorescence Preview - spin - 07-09-2012, 09:11 PM
RE: Fluorescence Preview - Valios - 07-11-2012, 06:05 AM
RE: Fluorescence Preview - Mordaunt - 07-13-2012, 04:31 AM

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