Anarch Cassius 
Master
 
Posts: 273
Likes Given: 19
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Joined: Mar 2012
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RE: Sphere Community Pack 2.0
Skul, I'm personally in favor of getting rid of i_shield_platemail_bronze type items entirely. You can use functions to achieve the same effect in a more flexible way with fewer defs.
Code:
[FUNCTION f_material_i_ingot_aurichalcum] //aka Orichalcum
tag0.MATERIAL=i_ingot_aurichalcum
tag.basematerial=i_ingot_iron
NAME=aurichalcum <NAME>
COLOR=color_o_aurichalcum
HITPOINTS += <MulDiv <HITPOINTS>,10,100>
tag0.LOWERREQS += 10
IF (<ISARMOR>) || (<TYPE>==t_shield)
modar += <modar> + <MulDiv <ARMOR.HIGH>,10,100>
tag0.SKILLBOOST1=MAGICRESISTANCE
IF (<LAYER>==13) && (<TAG0.COVERARMS>)
tag0.SKILLBOOST1AMT=200
ELSEIF (<LAYER>==13) || (<TYPE>==t_shield)
tag0.SKILLBOOST1AMT=160
ELSEIF (<LAYER>==4) && (<TAG0.COVERFEET>)
tag0.SKILLBOOST1AMT=100
ELSEIF (<LAYER>==4)
tag0.SKILLBOOST1AMT=80
ELSEIF (<LAYER>==6) && (<TAG0.COVERNECK>)
tag0.SKILLBOOST1AMT=60
ELSEIF (<LAYER>==6) || (<LAYER>==19) || (<LAYER>==7)
tag0.SKILLBOOST1AMT=40
ELSEIF (<LAYER>==10) || (<LAYER>==3)
tag0.SKILLBOOST1AMT=20
ENDIF
ELSEIF (<ISWEAPON>)
TAG.SPELL.0=40,41
tag0.DAMINCREASE += 10
ENDIF
tag0.modvalue += (40*<RESOURCES.1.VAL>)
With that and the right crafting menus you can create whole new materials with a few lines of code and no new itemdefs. I have menus that were originally based on modern EA that support this, they could be made EA-like again. If someone can make the old school menu (or a cloned copy) work with this I really think it's the way to go.
RanXerox, weren't you involved in the writing of the combat maneuvers? These I have and they are remarkably EA-like for one of my files  Just need to be made spells since I do think that would be cleaner.
I like Big Ship Combat
I'm for the boss systems since we need the EA stuff. I would like to see it made customizable so we can make up our own boss battle settings.
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07-06-2012 06:06 AM |
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