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Experimental Spells Build
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Anarch Cassius
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Posts: 273
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Joined: Mar 2012
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Post: #6
RE: Experimental Spells Build
This is great. Especially point #1. Mostly I script new spells, tweaking the old ones is definitely good but I like opening up options.

To that end, with all these tweaks to defaults, is there anyway we could define an internal spell to copy as a base for a new slot? Like INHERITSPELL=X and X is the number of a hardcode spell. It would function the same except for differences in values and scripts in the spell def.
05-13-2012 05:52 AM
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Messages In This Thread
Experimental Spells Build - ShiryuX - 05-12-2012, 02:23 PM
RE: Experimental Spells Build - jeem - 05-12-2012, 07:18 PM
RE: Experimental Spells Build - Wap - 05-12-2012, 10:08 PM
RE: Experimental Spells Build - ShiryuX - 05-13-2012, 01:45 AM
RE: Experimental Spells Build - Crusader - 05-12-2012, 10:13 PM
RE: Experimental Spells Build - Anarch Cassius - 05-13-2012 05:52 AM
RE: Experimental Spells Build - darksun84 - 05-13-2012, 06:16 AM
RE: Experimental Spells Build - ShiryuX - 05-13-2012, 11:01 AM
RE: Experimental Spells Build - Valios - 05-18-2012, 09:50 PM
RE: Experimental Spells Build - Crusader - 05-18-2012, 09:52 PM
RE: Experimental Spells Build - Valios - 05-18-2012, 10:14 PM
RE: Experimental Spells Build - ShiryuX - 07-26-2012, 09:55 AM
RE: Experimental Spells Build - darksun84 - 07-26-2012, 10:16 AM
RE: Experimental Spells Build - ShiryuX - 07-26-2012, 10:46 AM
RE: Experimental Spells Build - ShiryuX - 07-26-2012, 10:51 AM

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