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Way to store value like TAG.X in 51a
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x77x
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Post: #13
RE: Way to store value like TAG.X in 51a
couldnt you just give the character a memory item?

or place an invisible item in a characters bank box?

you can store 3 in players backpack
and 3 more in a players bankbox

//sets backpack to remember maxstats
SRC.FINDLAYER(21).MOREX=150//STR
SRC.FINDLAYER(21).MOREY=150//DEX
SRC.FINDLAYER(21).MOREZ=150//INT

//sets bankbox to remember maxstats
SRC.FINDLAYER(29).MOREX=150//STR
SRC.FINDLAYER(29).MOREY=150//DEX
SRC.FINDLAYER(29).MOREZ=150//INT

oops nevermind, MOREZ cant have 3 digits =/

GODDAMNIT!

MORE = hex
MOREX = decimal
MOREY = decimal
MOREZ = decimal (only 2 digits)
LINK = hex
MORE1 = hex
MORE2 = hex
PLOT1 = hex
PLOT2 = hex

i need 3 places to store 3 digit decimal


if you could convert hex to dec via script you could use more of the hex spots

Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 10-24-2016 06:09 AM by x77x.)
10-23-2016 11:44 PM
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RE: Way to store value like TAG.X in 51a - x77x - 10-23-2016 11:44 PM

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