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Way to store value like TAG.X in 51a - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Expired/Outdated Versions (/Forum-Expired-Outdated-Versions) +--- Forum: Sphere 51a Help (/Forum-Sphere-51a-Help) +--- Thread: Way to store value like TAG.X in 51a (/Thread-Way-to-store-value-like-TAG-X-in-51a) Pages: 1 2 |
Way to store value like TAG.X in 51a - Confusioner - 01-29-2014 01:27 AM Hi, I am looking for a way to store information permanently (string, position, number) into an item. MORE, MOREP etc. are not enough for this item. I need to save at least 30~ different key/value pair. In 55i, 56b we can use Code: TAG.SOMEKEY = VALUE Is there a way to implement this in 51a? RE: Way to store value like TAG.X in 51a - RanXerox - 01-29-2014 05:13 AM VAR But all VAR are global, so they all need a unique name... Since UID is unique, I would use that. For example, VAR.Item<UID>.SomeKey= However, if there ends up being a lot of these, then searching them will be slower and slower... so make sure to delete the VAR when you are done with it. RE: Way to store value like TAG.X in 51a - Confusioner - 01-30-2014 04:10 AM Thanks for your answer, I really appreciate it. But there must be something wrong, because I can't get it to work. Code: [7b56] ![]() Both returns empty. RE: Way to store value like TAG.X in 51a - XuN - 01-30-2014 05:58 AM Can VARs be assigned in the itemdef section? I don't think so, try with tags instead in this case. However, old versions (don't know if 51a had this behaviour too) needed to use try to set value<string>, so the item should be like this: Code: [7b56] RE: Way to store value like TAG.X in 51a - Confusioner - 01-30-2014 07:29 AM Thanks XuN, But it seems, it does not even recognize the TAG to parse it. Still looking for solution. ![]() RE: Way to store value like TAG.X in 51a - XuN - 01-30-2014 07:40 AM Dark told me on IRC that maybe TAG didn't exists on 51a, so the post from Ranxerox makes more sense now ^^. Try changing the TAG to VAR and moving both to ONTRIGGER=CREATE, lets see what happens ![]() RE: Way to store value like TAG.X in 51a - x77x - 01-30-2014 07:44 AM oh if only the secrets of 51a wasnt in someones moms attic... not sure if anything is on here, but this is a site i find myself going back to over and over year after year... http://www.geocities.co.jp/Playtown-Yoyo/3333/ RE: Way to store value like TAG.X in 51a - XuN - 01-30-2014 08:08 AM I don't understand a shit ^^, 56c is ways better btw. RE: Way to store value like TAG.X in 51a - Confusioner - 01-30-2014 08:29 AM First: yeah you are god damn right, its old as hell. I don't like either. But this is a nostalgia shard. Trying to make small changes. On the subject: 1) Turns out there is NO ONTRIGGER=CREATE method on 51a. I looked others scripts and they all created first initialization on ONTRIGGER=TIMER, with TIMER set to 0. 2) <VAR.TST> DOES work on session. But when you save the world, it disappears. Useless for permanent value storage. 3) I set TIMER to -1 to avoid looping. Code: [7b56] ![]() There must be some way to store multiple data to single item. Otherwise how come sphere save guild membership info of players? RE: Way to store value like TAG.X in 51a - XuN - 01-30-2014 05:31 PM Thats not good, I thought that vars were permanent back in 51a too. However, guild's information is stored in a single item (memory_guild) placed in each member/candidate wich is linked to the guildstone. |