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Extra Loot
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UltimaAku
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Post: #3
RE: Extra Loot
Have you checked all your variables?

(<ARGO.TAG.BONUSCHANCE>=1)

The NPC being killed has to have the tag on them

SRC.VAR.RAND=<EVAL {1 50}>

The chance of this happening is 1/50, so small chance of it happening

This looks like a weapon/armour piece that grants gold for killing NPCs on a small chance. I'd say either remove the tag requirement and set it to something like this:

ON=@kill
SRC.VAR.RAND=<EVAL {1 50}> //2% chance or 1/50 chances
if (<ARGO.brain> > 0) // Doesn't trigger on players.
SRC.SYSMESSAGE You have received bonus gold from <ARGO.NAME>.
SRC.SYSMESSAGE (<ARGO.STR> + <ARGO.DEX> + <ARGO.INT>) has been put into your backpack.
SRC.newitem i_gold // Creates the new item
SRC.ACT.AMOUNT = (<ARGO.STR> + <ARGO.DEX> + <ARGO.INT>) /// the tougher the mob, the more the gold
SRC.ACT.BOUNCE /// gives it to the player
RETURN 0 // but the kill still happens
ENDIF

Now the tags gone, which means it has a chance on working on all NPCs, but the chance remains the same at 2%
04-28-2015 07:34 PM
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Messages In This Thread
Extra Loot - Van Glan Bloom - 03-22-2015, 08:26 AM
RE: Extra Loot - Shamino - 03-22-2015, 09:00 AM
RE: Extra Loot - UltimaAku - 04-28-2015 07:34 PM

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