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Extra Loot - Printable Version

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+-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d)
+--- Forum: Script Help (/Forum-Script-Help)
+--- Thread: Extra Loot (/Thread-Extra-Loot)



Extra Loot - Van Glan Bloom - 03-22-2015 08:26 AM

Well this script has been functioning well, until the few days it stopped working altogether, his function is that the player receives extra gold after killing mobs, but has not worked properly

Event added in Item :
Code:
....
ON=@EQUIP
src.events=+e_more_money
src.moddex += 5
src.modint += 5
src.modstr += 5

ON=@UNEQUIP
src.events=-e_more_money
src.moddex -= 5
src.modint -= 5
src.modstr -= 5

Event
Code:
[Events e_more_money]
ON=@kill
SRC.VAR.RAND=<EVAL {1 50}> //10% chance or 1/10 chances
IF (<SRC.VAR.RAND>=1) // Random Value is 1
IF (<ARGO.TAG.BONUSCHANCE>=1) // Checks to see if it's the creature that drops the bonus gold
SRC.SYSMESSAGE You have received bonus gold from <ARGO.NAME>.
SRC.newitem i_gold // Creates the new item
SRC.ACT.AMOUNT = (<ARGO.STR> + <ARGO.DEX> + <ARGO.INT>) /// the tougher the mob, the more the gold
SRC.ACT.BOUNCE /// gives it to the player
RETURN 0 /// And the creature dies
endif
endif



RE: Extra Loot - Shamino - 03-22-2015 09:00 AM

Try...

Code:
ON=@EQUIP
src.events +e_more_money
src.moddex += 5
src.modint += 5
src.modstr += 5

ON=@UNEQUIP
src.events -e_more_money
src.moddex -= 5
src.modint -= 5
src.modstr -= 5

Code:
[Events e_more_money]
ON=@kill
REF1=<ARGO.UID>
IF (<R50>==1) // Random Value is 1
IF (<REF1.TAG0.BONUSCHANCE>==1) // Checks to see if it's the creature that drops the bonus gold
SRC.SYSMESSAGE You have received bonus gold from <REF1.NAME>.
SERV.NEWITEM=i_gold // Creates the new item
NEW.AMOUNT=<EVAL (<REF1.STR> + <REF1.DEX> + <REF1.INT>)> /// the tougher the mob, the more the gold
NEW.BOUNCE <SRC.FINDLAYER.21.UID> /// gives it to the player
ENDIF
ENDIF



RE: Extra Loot - UltimaAku - 04-28-2015 07:34 PM

Have you checked all your variables?

(<ARGO.TAG.BONUSCHANCE>=1)

The NPC being killed has to have the tag on them

SRC.VAR.RAND=<EVAL {1 50}>

The chance of this happening is 1/50, so small chance of it happening

This looks like a weapon/armour piece that grants gold for killing NPCs on a small chance. I'd say either remove the tag requirement and set it to something like this:

ON=@kill
SRC.VAR.RAND=<EVAL {1 50}> //2% chance or 1/50 chances
if (<ARGO.brain> > 0) // Doesn't trigger on players.
SRC.SYSMESSAGE You have received bonus gold from <ARGO.NAME>.
SRC.SYSMESSAGE (<ARGO.STR> + <ARGO.DEX> + <ARGO.INT>) has been put into your backpack.
SRC.newitem i_gold // Creates the new item
SRC.ACT.AMOUNT = (<ARGO.STR> + <ARGO.DEX> + <ARGO.INT>) /// the tougher the mob, the more the gold
SRC.ACT.BOUNCE /// gives it to the player
RETURN 0 // but the kill still happens
ENDIF

Now the tags gone, which means it has a chance on working on all NPCs, but the chance remains the same at 2%