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Adding NPCs to the server from SE and ML - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Adding NPCs to the server from SE and ML (/Thread-Adding-NPCs-to-the-server-from-SE-and-ML) Pages: 1 2 |
Adding NPCs to the server from SE and ML - UltimaAku - 04-11-2013 09:48 PM hey there, my Inside UO and Axis Recognise the ML and SE creatures, from the anim.mul but my server does not. How can i get it so my server recognises these creatures? RE: Adding NPCs to the server from SE and ML - Mordaunt - 04-11-2013 11:15 PM Turn these on in sphere.ini Code: // FeatureSE, used to control SE expansion features ( default 0 ) RE: Adding NPCs to the server from SE and ML - UltimaAku - 04-12-2013 12:17 AM done, but its not working, im summoning a red man :/ RE: Adding NPCs to the server from SE and ML - RanXerox - 04-12-2013 01:04 AM In Sphere.ini there is a setting: // Default setting for all accounts specifying default resdisp. AutoResDisp=1 I think the numbers mean: 0=Beta client (1.x.x) 1=The Second Age (2.x.x) 2=Lord Blackthorn's Revenge (3.x.x) 3=Age of Shadows (4.x.x) 4=Samurai Empire (4.5.x) 5=Mondain's Legacy (5.x.x) 6=Kingdom Reborn (6.x.x) 7=Stygian Abyss (7.x.x) I don't think there was a significant difference for High Seas, thus no 8 is necessary. This setting limits how the server sends you animations etc... It affects new characters only, so if you already created a character and you want to keep it, you need to fix the value in game using a GM or an object. For example: .xset account.resdisp 5 ...or an make a dialog like this that people can use: Code: [DIALOG d_resdisp] RE: Adding NPCs to the server from SE and ML - UltimaAku - 04-12-2013 04:44 AM WORKED! Thank you very much! more rep for you! ![]() RE: Adding NPCs to the server from SE and ML - UltimaAku - 04-16-2013 07:35 AM OK, so ML creatures work and SA work, BTR works but AOS creatures dont. They can be seen from Axis but when summoned they don't appear as what they are supposed to (bone daemon appears as a skeleton). RE: Adding NPCs to the server from SE and ML - RanXerox - 04-16-2013 08:09 AM What do you have for FeatureAOS in Sphere.ini file? RE: Adding NPCs to the server from SE and ML - UltimaAku - 04-16-2013 08:52 AM FeatureAOS = 0x01|0x02 RE: Adding NPCs to the server from SE and ML - RanXerox - 04-16-2013 08:54 AM Sphere script doesn't use 0x to indicate a hex number RE: Adding NPCs to the server from SE and ML - UltimaAku - 04-16-2013 08:56 AM ah? well it it reads this so i just followed it: // FeatureAOS, used to control AOS expansion features ( default 0 ) // FEATURE_AOS_UPDATE_A 0x01 // AOS Monsters, Map // FEATURE_AOS_UPDATE_B 0x02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support // FEATURE_AOS_POPUP 0x04 // PopUp Menus // FEATURE_AOS_DAMAGE 0x08 FeatureAOS = 0x01|0x02 should i change it to 03? |