The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Adding NPCs to the server from SE and ML
Author Message
UltimaAku
Journeyman
*

Posts: 125
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Feb 2013
Reputation: 1



Post: #1
Adding NPCs to the server from SE and ML
hey there, my Inside UO and Axis Recognise the ML and SE creatures, from the anim.mul but my server does not. How can i get it so my server recognises these creatures?
04-11-2013 09:48 PM
Find all posts by this user Like Post Quote this message in a reply
Mordaunt
Super Moderator
****

Posts: 1,237
Likes Given: 26
Likes Received: 55 in 43 posts
Joined: Mar 2012
Reputation: 35



Post: #2
RE: Adding NPCs to the server from SE and ML
Turn these on in sphere.ini

Code:
// FeatureSE, used to control SE expansion features ( default 0 )
// FEATURE_SE_UPDATE            01 // Basic SE features
// FEATURE_SE_NINJASAM          02 // Ninja and Samurai
FeatureSE = 01|02

// FeatureML, used to control ML expansion features ( default 0 )
// FEATURE_ML_UPDATE            01 // Basic ML features
// FEATURE_ML_NINTHAGE          02 // Unlocks ninth age house designer items
FeatureML = 03

[Image: 2nis46r.jpg]
04-11-2013 11:15 PM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
UltimaAku
Journeyman
*

Posts: 125
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Feb 2013
Reputation: 1



Post: #3
RE: Adding NPCs to the server from SE and ML
done, but its not working, im summoning a red man :/
04-12-2013 12:17 AM
Find all posts by this user Like Post Quote this message in a reply
RanXerox
Master
**

Posts: 550
Likes Given: 1
Likes Received: 12 in 9 posts
Joined: Dec 2010
Reputation: 19



Post: #4
RE: Adding NPCs to the server from SE and ML
In Sphere.ini there is a setting:

// Default setting for all accounts specifying default resdisp.
AutoResDisp=1

I think the numbers mean:
0=Beta client (1.x.x)
1=The Second Age (2.x.x)
2=Lord Blackthorn's Revenge (3.x.x)
3=Age of Shadows (4.x.x)
4=Samurai Empire (4.5.x)
5=Mondain's Legacy (5.x.x)
6=Kingdom Reborn (6.x.x)
7=Stygian Abyss (7.x.x)

I don't think there was a significant difference for High Seas, thus no 8 is necessary.

This setting limits how the server sends you animations etc... It affects new characters only, so if you already created a character and you want to keep it, you need to fix the value in game using a GM or an object. For example:

.xset account.resdisp 5

...or an make a dialog like this that people can use:

Code:
[DIALOG d_resdisp]
0,0
page 0
resizepic 0 0 2620 460 300
gumppictiled 5 5 450 290 2604
gumppictiled 5 5 450 25 2624 //top secion
gumppictiled 5 36 230 260 2624 //bottom left secion
gumppictiled 220 36 235 260 2624 //bottom right secion
IF !(<TAG0.profilegumpwithback>==1)
   checkertrans 5 5 450 290
ENDIF

dtext 15  7 025 Current ResDisp Setting: <SRC.ACCOUNT.RESDISP>
dtext 40  40 1152 0 Pre-T2A
dtext 230 40 1152 for client 1.x.x not available
dtext 40  60 1152 1 The 2nd Age
dtext 230 60 1152 for client 2.x.x not available
//button 17 82 2117 2118 1 0 2
dtext 40  80 1152 2 Lord Blackthorn's Revenge
dtext 230 80 1152 for client 3.x.x not available
//button 17 102 2117 2118 1 0 3
dtext 40  100 1152 3 Age Of Shadows
dtext 230 100 1152 for client 4.x.x not available
dtext 230 120 1152 tooltips, combat skills
//button 17 142 2117 2118 1 0 4
dtext 40  140 1152 4 Samurai Empire
dtext 230 140 1152 for client 4.5.x not available
dtext 230 160 1152 new skills, spells, and items
button 17 182 2117 2118 1 0 5
dtext 40  180 1152 5 Mondain's Legacy
dtext 230 180 1152 for client 5.x.x
dtext 230 200 1152 elf class, skills, spells, and items
button 17 222 2117 2118 1 0 6
dtext 40  220 1152 6 Kingdom Reborn (untested)
dtext 230 220 1152 for client 6.x.x
dtext 230 240 1152 new skills, spells, and items
button 17 262 2117 2118 1 0 7
dtext 40  260 1152 7 Stygian Abyss (untested)
dtext 230 260 1152 for client 7.x.x (or enhanced client)
dtext 230 280 1152 gargoyle class, skills, spells, and items

[DIALOG d_resdisp BUTTON]
OnButton=0
SRC.SYSMESSAGE @color_text ResDisp cancelled, you are currently at ResDisp <SRC.ACCOUNT.RESDISP>

OnButton=1 7
IF (<SRC.ACCOUNT.RESDISP>==<ARGN>)
   SRC.SYSMESSAGE @color_text You are already at ResDisp <dARGN>
   SRC.DIALOG d_resdisp
ELSE
   SRC.ACCOUNT.RESDISP <ARGN>
   SRC.SYSMESSAGE @color_text You must restart your client for the change to ResDisp <dARGN> to take effect
ENDIF
(This post was last modified: 04-12-2013 01:04 AM by RanXerox.)
04-12-2013 01:04 AM
Find all posts by this user Like Post Quote this message in a reply
UltimaAku
Journeyman
*

Posts: 125
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Feb 2013
Reputation: 1



Post: #5
RE: Adding NPCs to the server from SE and ML
WORKED! Thank you very much! more rep for you! Big Grin
04-12-2013 04:44 AM
Find all posts by this user Like Post Quote this message in a reply
UltimaAku
Journeyman
*

Posts: 125
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Feb 2013
Reputation: 1



Post: #6
RE: Adding NPCs to the server from SE and ML
OK, so ML creatures work and SA work, BTR works but AOS creatures dont. They can be seen from Axis but when summoned they don't appear as what they are supposed to (bone daemon appears as a skeleton).
04-16-2013 07:35 AM
Find all posts by this user Like Post Quote this message in a reply
RanXerox
Master
**

Posts: 550
Likes Given: 1
Likes Received: 12 in 9 posts
Joined: Dec 2010
Reputation: 19



Post: #7
RE: Adding NPCs to the server from SE and ML
What do you have for FeatureAOS in Sphere.ini file?
04-16-2013 08:09 AM
Find all posts by this user Like Post Quote this message in a reply
UltimaAku
Journeyman
*

Posts: 125
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Feb 2013
Reputation: 1



Post: #8
RE: Adding NPCs to the server from SE and ML
FeatureAOS = 0x01|0x02
04-16-2013 08:52 AM
Find all posts by this user Like Post Quote this message in a reply
RanXerox
Master
**

Posts: 550
Likes Given: 1
Likes Received: 12 in 9 posts
Joined: Dec 2010
Reputation: 19



Post: #9
RE: Adding NPCs to the server from SE and ML
Sphere script doesn't use 0x to indicate a hex number
04-16-2013 08:54 AM
Find all posts by this user Like Post Quote this message in a reply
UltimaAku
Journeyman
*

Posts: 125
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Feb 2013
Reputation: 1



Post: #10
RE: Adding NPCs to the server from SE and ML
ah? well it it reads this so i just followed it:

// FeatureAOS, used to control AOS expansion features ( default 0 )
// FEATURE_AOS_UPDATE_A 0x01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B 0x02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP 0x04 // PopUp Menus
// FEATURE_AOS_DAMAGE 0x08
FeatureAOS = 0x01|0x02

should i change it to 03?
(This post was last modified: 04-16-2013 08:56 AM by UltimaAku.)
04-16-2013 08:56 AM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 2 Guest(s)