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stay in range disabled but working
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zottolo
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Post: #1
stay in range disabled but working
hello!
i'm on last 0.56c and not using neither sphere_combat.scp nor @hitcheck, everything works fine but, in spite of combat_stayinrange is disabled, as i go out of the screen swing aborts...any idea?
01-27-2016 06:55 PM
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RunBody
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Post: #2
RE: stay in range disabled but working
dont know, i dont have this bug

but i have this one

   

WOP spam Sad

old style:
3 line can see, like name of character

and "Select target..." or others same system messages, nice to be control this seconds of "spam", or turn off at all. Coz if you change in sphere_msg this msg on empty line, empty line go in journal...

Other moment, when i create multi item (.add i_my_multi) in 30 layer create i_memory item linked on (i_my_multi main object). For what it's done? I can't turn it off too
(This post was last modified: 01-28-2016 05:24 AM by RunBody.)
01-28-2016 04:58 AM
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zottolo
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Likes Received: 12 in 11 posts
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Post: #3
RE: stay in range disabled but working
Ok man but why are you explain your bug in my thread...open yours...
(This post was last modified: 01-28-2016 05:04 PM by zottolo.)
01-28-2016 05:04 PM
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RunBody
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Post: #4
RE: stay in range disabled but working
others thread about help and information, your about bug/no-work something, so all is ok. New bugtracker
01-29-2016 05:01 AM
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zottolo
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Post: #5
RE: stay in range disabled but working
my "bug" is been solved already in current build...that's why i was wondering if i'm missin something...
01-29-2016 04:51 PM
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zottolo
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Posts: 87
Likes Given: 8
Likes Received: 12 in 11 posts
Joined: Dec 2015
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Post: #6
RE: stay in range disabled but working
ok, doesn't matter if combatf_stayinrange is enabled or not, as soon as you're far enough from your target, sphere is going to block your swing anyway ...this info was not present in revisions but is in a bugtracker so i finally avoid this with @combatdelete. tnx
(This post was last modified: 01-31-2016 07:13 PM by zottolo.)
01-31-2016 07:11 PM
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