Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Got a few issues and no idea how to resolve!
Author Message
babazar
Journeyman
*

Posts: 189
Likes Given: 2
Likes Received: 10 in 9 posts
Joined: Jun 2013
Reputation: 0



Post: #21
RE: Got a few issues and no idea how to resolve!
Yeh, Just slightly confused on what to do,
As map1 (haven) the landscape is all over the place, Im using ML client 6.0 something Sad was in the same in 5.0 something (Sorry cant remember client versions)

So map0 and map0 are the same size 7168,4096,-1,-1 ?
07-25-2013 12:14 AM
Find all posts by this user Like Post Quote this message in a reply
Mordaunt
Super Moderator
****

Posts: 1,237
Likes Given: 26
Likes Received: 55 in 43 posts
Joined: Mar 2012
Reputation: 35



Post: #22
RE: Got a few issues and no idea how to resolve!
map0 and map1 are yes

[Image: 2nis46r.jpg]
07-25-2013 01:24 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
babazar
Journeyman
*

Posts: 189
Likes Given: 2
Likes Received: 10 in 9 posts
Joined: Jun 2013
Reputation: 0



Post: #23
RE: Got a few issues and no idea how to resolve!
confused Mordaunt as you have,

// To activate ML-sized map #0 uncomment the next line (don't forget to uncomment
// sphere_map0_ml.scp and sphere_map_points0_ml.scp in spheretables.scp if you want
// to use the default areas)
// Map0=7168,4096,-1,0,0
//
// To activate ML-sized map #1 uncomment the next line
// Map1=7168,4096,-1,1,1
//
//
// MAP2=2304,1600,32,2,2
// MAP3=2560,2048,32,3,3
// MAP4=1448,1448,8,4,4
// MAP5=1280,4096,64,5,5

In your spawner script. Confused different from what i have above,
07-25-2013 07:31 AM
Find all posts by this user Like Post Quote this message in a reply
Mordaunt
Super Moderator
****

Posts: 1,237
Likes Given: 26
Likes Received: 55 in 43 posts
Joined: Mar 2012
Reputation: 35



Post: #24
RE: Got a few issues and no idea how to resolve!
Somewhere along the way the sphere.ini map numbers have been changed, and make no sense to me because the last number is the map plane, hence them being numbered 0 to 5... wtf is mapplane -1?

Map<x>= x,y,z,m think the last number is virtual map plane if memory serves...

[Image: 2nis46r.jpg]
07-25-2013 10:41 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
RanXerox
Master
**

Posts: 550
Likes Given: 1
Likes Received: 12 in 9 posts
Joined: Dec 2010
Reputation: 19



Post: #25
RE: Got a few issues and no idea how to resolve!
I think you are confusing the use of MAP in scripts versus the use of MAPx in the Sphere.ini file...

Quote:08-01-05, Vjaka
- Added support for virtual maps. Now map numbers 0..255 are supported by the
server.
- Map dimensions are now customizable in INI-file using by the following cmd:
MAPx=max_x,max_y,sector_size,real_map_number.
Here x - the map number for ingame useage (4rd coordinate of the coordinate).
max_x - maximal X coordinate of the map (should be multiply of 8).
max_y - maximal Y coordinate of the map (should be multiply of 8).
sector_size - the sector size (you can play with this if you experience lags
decreasing this value (should be multiply of 8 and both max_x and max_y).
real_map_numer - number used by map files (like: 0 for map0, statics0).
You can also change some attribute of the current map not redefining all
values, skipping the ones you wish to be as default putting 0 instead (for
real map number -1). For example, decreasing sector size for map 0 to 16
from default value of 64 will look in INI file thus: "MAP0=0,0,16,-1".
Please note, that no changes are applied when server is already started.
- Default map numbering has been changed (you can ovverride it easily by MAPx
setting in sphere.ini). Now 0 = map0, 1 = map0, 2 = map2, 3 = map3, 4 = map4.
07-25-2013 11:30 AM
Find all posts by this user Like Post Quote this message in a reply
Mordaunt
Super Moderator
****

Posts: 1,237
Likes Given: 26
Likes Received: 55 in 43 posts
Joined: Mar 2012
Reputation: 35



Post: #26
RE: Got a few issues and no idea how to resolve!
well that makes no sense because sector size for map 0 and 1 is 64... -1 is not a real size...

[Image: 2nis46r.jpg]
07-25-2013 12:02 PM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
babazar
Journeyman
*

Posts: 189
Likes Given: 2
Likes Received: 10 in 9 posts
Joined: Jun 2013
Reputation: 0



Post: #27
RE: Got a few issues and no idea how to resolve!
It might not make since but that's what u have In ur background spawner script..
07-25-2013 07:25 PM
Find all posts by this user Like Post Quote this message in a reply
Mordaunt
Super Moderator
****

Posts: 1,237
Likes Given: 26
Likes Received: 55 in 43 posts
Joined: Mar 2012
Reputation: 35



Post: #28
RE: Got a few issues and no idea how to resolve!
Well.. it came straight from the sphere.ini when I wrote out the instruction for the script so...

[Image: 2nis46r.jpg]
07-25-2013 10:04 PM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
babazar
Journeyman
*

Posts: 189
Likes Given: 2
Likes Received: 10 in 9 posts
Joined: Jun 2013
Reputation: 0



Post: #29
RE: Got a few issues and no idea how to resolve!
lol i know just seems strange theress a slight change
07-29-2013 12:06 AM
Find all posts by this user Like Post Quote this message in a reply
babazar
Journeyman
*

Posts: 189
Likes Given: 2
Likes Received: 10 in 9 posts
Joined: Jun 2013
Reputation: 0



Post: #30
RE: Got a few issues and no idea how to resolve!
TY I got it reosolved!
08-02-2013 07:45 PM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)