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Got a few issues and no idea how to resolve! - Printable Version

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Got a few issues and no idea how to resolve! - babazar - 07-16-2013 06:02 AM

Ok, I have installed ML clean install, Set up sphere.ini to for ML with the diffent maps, Disp set to 5 and so on. Im using client 5.0.9.1 (patch 207). So My issues are below:

I have a few UID errors and guard error
20:55:ERROR:Bad Spawn point uid=04001e107, id=0
20:55:ERROR:Bad Spawn point uid=04002313a, id=0
20:55:ERROR:Bad Spawn point uid=04001d68f, id=0
20:55:ERROR:Bad Spawn point uid=04002237a, id=0
20:56:WARNING:Guard 020015 'Ronald' has no guard post (1811,2810)!
20:57:ERROR:Bad Spawn point uid=04001e9a6, id=0

Went to UID and most of them are in black a black area (under ground). So either i can remove them etc but not sure if there here for another map Confused,

Next, As an example I can see Armor Steeds, But Kirins are just a horse with a colour, But in the Enhanced client they show up perfect, Also in my bag they show up fine. What am i missing?

Also check screeny below. Checking some of the UID and guard issues i keep coming across NPC that are not there Sad

Any ideas how to sort the above issues?


RE: Got a few issues and no idea how to resolve! - darksun84 - 07-16-2013 06:18 AM

For the kirin, did you enabled

// FeatureSE, used to control SE expansion features ( default 0 )
// FEATURE_SE_UPDATE 01 // Basic SE features
// FEATURE_SE_NINJASAM 02 // Ninja and Samurai
FeatureSE = 01


RE: Got a few issues and no idea how to resolve! - babazar - 07-16-2013 06:33 AM

no, i havnt,

// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE 01 // Monster and Lost lands
// FEATURE_T2A_CHAT 02 // In game chat
FeatureT2A = 03

// FeatureLBR, used to control LBR expansion features ( default 0 )
// FEATURE_LBR_UPDATE 01 // Lbr Monsters
// FEATURE_LBR_SOUND 02 // MP3 instead of MIDI
FeatureLBR = 0

// FeatureAOS, used to control AOS expansion features ( default 0 )
// FEATURE_AOS_UPDATE_A 01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B 02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP 04 // PopUp Menus
// FEATURE_AOS_DAMAGE 08
FeatureAOS = 0

// FeatureSE, used to control SE expansion features ( default 0 )
// FEATURE_SE_UPDATE 01 // Basic SE features
// FEATURE_SE_NINJASAM 02 // Ninja and Samurai
FeatureSE = 0

// FeatureML, used to control ML expansion features ( default 0 )
// FEATURE_ML_UPDATE 01 // Basic ML features
// FEATURE_ML_NINTHAGE 02 // Unlocks ninth age house designer items
FeatureML = 0

// FeatureKR, used to control KR expansion features ( default 0 ) (still not complete but usable)
// FEATURE_KR_UPDATE_A 01 // Basic KR features
// FEATURE_KR_UPDATE_B 02 // Basic KR features
FeatureKR = 0

// FeatureSA, used to control SA expansion features ( default 0 )
// FEATURE_SA_UPDATE 01 // Unlocks gargoyle character creation and housing items
// FEATURE_SA_MOVEMENT 02 // Activates new movement packets (not good)
FeatureSA = 0

So do i need to activate ML monsters etc aswell? I am assuming i would also need to activate most of the other basic features and so forth?.


RE: Got a few issues and no idea how to resolve! - darksun84 - 07-16-2013 06:38 AM

Well it's weird because the armored steed it's a ML npc and you have it disabled, but still you can see it Shock

Maybe i am missing something, but try to enable them Shock


RE: Got a few issues and no idea how to resolve! - babazar - 07-16-2013 06:41 AM

Did,

// FeatureSE, used to control SE expansion features ( default 0 )
// FEATURE_SE_UPDATE 01 // Basic SE features
// FEATURE_SE_NINJASAM 02 // Ninja and Samurai
FeatureSE = 01
Still the same Sad
Noticed tho i installed ML but it seems to be using a AOS Client?


RE: Got a few issues and no idea how to resolve! - Myrdin - 07-22-2013 04:11 AM

@Kirin i have the same problem.
seems to have something to do with the new (KR+) Files, that override some animations etc. I didn't figure out where to look up for them until now. (have still to do with the old style files)


RE: Got a few issues and no idea how to resolve! - RanXerox - 07-22-2013 05:18 AM

Quote:I have a few UID errors and guard error
20:55:ERROR:Bad Spawn point uid=04001e107, id=0
20:55:ERROR:Bad Spawn point uid=04002313a, id=0
20:55:ERROR:Bad Spawn point uid=04001d68f, id=0
20:55:ERROR:Bad Spawn point uid=04002237a, id=0
20:56:WARNING:Guard 020015 'Ronald' has no guard post (1811,2810)!
20:57:ERROR:Bad Spawn point uid=04001e9a6, id=0

Went to UID and most of them are in black a black area (under ground). So either i can remove them etc but not sure if there here for another map Confused,

Bad spawn points are usually the result of the MORE1 value of the spawngem not being valid... There is an in-game command that GM's can use to find them:

.badspawn

Quote:Next, As an example I can see Armor Steeds, But Kirins are just a horse with a colour, But in the Enhanced client they show up perfect, Also in my bag they show up fine. What am i missing?

Besides enabling the "feature" flags that Darksun mentioned, and using a client (or launcher) that reports its version properly, your character also needs to have a RESDISP setting that is high enough in order to see the new animations... New accounts are assigned a RESDISP based on the AutoResDisp setting in the sphere.ini file, but existing accounts are unaffected by changing that setting in sphere.ini so in those cases they have to be fixed in-game by a GM typing:

.set account.resdisp 7

Quote:Also check screeny below. Checking some of the UID and guard issues i keep coming across NPC that are not there Sad

It looks like those creatures are under the ground (or high in the air). This could be because the UO client installed on the sphereserver is not a high enough version compared to the client you are logging in with. It could also be a side effect of not using USEMAPDIFFS=1 in the sphere.ini file. Or the sphereserver is unable to read all the files it needs to (as defined by the Mulfiles setting in Sphere.ini). Once fixed, the simplest solution may be to trigger the spawngems and respawn the entire facet. Here is a command a GM can use in-game to respawn the map they are standing on:

Code:
[FUNCTION respawnmap]
//
//Usage: .respawnmap [Radius]
//
// If Radius is not specified, it defaults to the entire map you are standing on
//
LOCAL.MapNo=<SRC.MAP>
LOCAL.Radius=8000
IF (<ARGV>)
   LOCAL.Radius=<ARGV[0]>
ENDIF
SERV.LOG Respawning MAP <dLOCAL.MapNo>... Radius of <dLOCAL.Radius>
FORCHARS <LOCAL.Radius>
   REF1=<MEMORYFINDTYPE.memory_ispawned>
   IF (<REF1>)
      SRC.SYSMESSAGE @032 Respawning <REF1.CONT.NAME>
      REMOVE
      REF1.TIMER=<EVAL {<REF1.MOREX> <REF1.MOREY>}*60>
   ENDIF
ENDFOR



RE: Got a few issues and no idea how to resolve! - Coruja - 07-22-2013 10:43 AM

Code:
20:55:ERROR:Bad Spawn point uid=[u]04001e107[/u], id=0
"Bad spawn point" means that your spawn worldgem item is set to create a undefined NPC that doesnt exists. Just type ".gouid 04001e107" to fix this item MORE1 changing it to a valid npc, or just remove it the worldgem bit to stop these console errors


RE: Got a few issues and no idea how to resolve! - Feeh - 07-22-2013 12:47 PM

using .badspawn should teleport you to the spawner
the spawner will be set as your act object

Quote:- Added BADSPAWN command to jump to the first bad spawn found in the world. You
should add this to some of the [PLEVEL records. It also saves the UID into
ACT in case you unable to see it due to some obstacles.



RE: Got a few issues and no idea how to resolve! - babazar - 07-23-2013 04:34 AM

i have did all above, but still having problems check this latest screeny, spawns in random places

-----------------------------------------------------------
// Note that if not set, sphere will scan windows registry to auto-detect it
MulFiles=C:\Program Files (x86)\EA Games\Ultima Online Mondain's Legacy\

// Where your log files will be saved by sphere
Log=logs/

// To activate ML-sized map #0 uncomment the next line (don't forget to uncomment
// sphere_map0_ml.scp and sphere_map_points0_ml.scp in spheretables.scp if you want
// to use the default areas)
Map0=7168,4096,-1,-1

// To activate ML-sized map #1 uncomment the next line
Map1=7168,4096,-1,-1
MAP2=2304,1600,32,2,2
MAP3=2560,2048,32,3,3
MAP4=1448,1448,8,4,4
MAP5=1280,4096,64,5,5

// To enable the use of MapDif*.mul and StaDif*.mul files, set this to 1.
UseMapDiffs=1
-------------------------------------------------

[undefined=undefined]// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE 01 // Monster and Lost lands
// FEATURE_T2A_CHAT 02 // In game chat
FeatureT2A = 03

// FeatureLBR, used to control LBR expansion features ( default 0 )
// FEATURE_LBR_UPDATE 01 // Lbr Monsters
// FEATURE_LBR_SOUND 02 // MP3 instead of MIDI
FeatureLBR = 01

// FeatureAOS, used to control AOS expansion features ( default 0 )
// FEATURE_AOS_UPDATE_A 01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B 02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP 04 // PopUp Menus
// FEATURE_AOS_DAMAGE 08
FeatureAOS = 01|04

// FeatureSE, used to control SE expansion features ( default 0 )
// FEATURE_SE_UPDATE 01 // Basic SE features
// FEATURE_SE_NINJASAM 02 // Ninja and Samurai
FeatureSE = 01

// FeatureML, used to control ML expansion features ( default 0 )
// FEATURE_ML_UPDATE 01 // Basic ML features
// FEATURE_ML_NINTHAGE 02 // Unlocks ninth age house designer items
FeatureML = 01