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how do I get The Abyssmal Horror
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ograso
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Post: #1
how do I get The Abyssmal Horror
Hey all,

I am trying to get The Abyssmal Horror monster in doom script. I create chardef like [chardef 0138] .. but nothing happened when I try to add with this chardef.

What am I doing wrong? Please help me about this problem. How can I get a new monster (like The Abyssmal Horror, Dark father..) in vsphere 2d.

Thank you in advanced for your co-operation and understanding

Best Wishes
Okan
05-23-2014 11:45 PM
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Feeh
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Post: #2
RE: how do I get The Abyssmal Horror
What is your resdisp? FeatureAOS?

Feeh/Epila - Nightly releases / SphereWiki / Github Issues / Sphere's GitHub
05-23-2014 11:59 PM
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ograso
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Post: #3
RE: how do I get The Abyssmal Horror
resdisp is auto and 7 (AutoResDisp=7)

I didnt understand featureAOS? Thats mean which version of UO I am using?
05-24-2014 12:33 AM
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Feeh
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Post: #4
RE: how do I get The Abyssmal Horror
Not exactly...I'm assuming you have a UO version capable of displaying the abyssmal horror animation.
Look for FeatureAOS in your sphere.ini, you can activate AOS client features there

Feeh/Epila - Nightly releases / SphereWiki / Github Issues / Sphere's GitHub
05-24-2014 01:22 AM
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ograso
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Post: #5
RE: how do I get The Abyssmal Horror
I see what you mean exactly. I checked whole feature AOL ML LBR and all of it is "0"

FeatureLBR = 0
FeatureML = 0
FeatureAOS = 0

Can you explain this situation. What is that mean this value.
05-24-2014 01:32 AM
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kn4tseb
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Post: #6
RE: how do I get The Abyssmal Horror
these are my settings at sphere.ini

PHP Code:
// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE           01 // Monster and Lost lands
// FEATURE_T2A_CHAT             02 // In game chat
FeatureT2A 03

// FeatureLBR, used to control LBR expansion features ( default 0 )
// FEATURE_LBR_UPDATE           01 // Lbr Monsters
// FEATURE_LBR_SOUND            02 // MP3 instead of MIDI
FeatureLBR 03

// FeatureAOS, used to control AOS expansion features ( default 0 )
// FEATURE_AOS_UPDATE_A         01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B         02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP            04 // PopUp Menus
// FEATURE_AOS_DAMAGE           08
FeatureAOS 01|02|04|08

// FeatureSE, used to control SE expansion features ( default 0 )
// FEATURE_SE_UPDATE            01 // Basic SE features
// FEATURE_SE_NINJASAM          02 // Ninja and Samurai
FeatureSE 03

// FeatureML, used to control ML expansion features ( default 0 )
// FEATURE_ML_UPDATE            01 // Basic ML features
// FEATURE_ML_NINTHAGE          02 // Unlocks ninth age house designer items
FeatureML 03

// FeatureKR, used to control KR expansion features ( default 0 ) (still not complete but usable)
// FEATURE_KR_UPDATE_A          01 // Basic KR features
// FEATURE_KR_UPDATE_B          02 // Basic KR features
FeatureKR 03

// FeatureSA, used to control SA expansion features ( default 0 )
// FEATURE_SA_UPDATE            01 // Unlocks gargoyle character creation and housing items
// FEATURE_SA_MOVEMENT          02 // Activates new movement packets (not good)
FeatureSA 01

// FeatureExtra, used to control misc expansion features ( default 0 )
// FEATURE_EXTRA_GOTHIC         01 // Unlocks gothic house designer items
// FEATURE_EXTRA_RUSTIC         02 // Unlocks rustic age house designer items
FeatureExtra 03 
05-24-2014 01:49 AM
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ograso
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Post: #7
RE: how do I get The Abyssmal Horror
As I understand I need use FeatureAOS=1 for enabling monsters like The Abyssmal Horror. Thats mean I can create The Abyssmal Horror After change this value to 1. Am I right?
05-24-2014 01:56 AM
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Feeh
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Post: #8
RE: how do I get The Abyssmal Horror
(05-24-2014 01:56 AM)ograso Wrote:  As I understand I need use FeatureAOS=1 for enabling monsters like The Abyssmal Horror. Thats mean I can create The Abyssmal Horror After change this value to 1. Am I right?

Yep, FeatureAOS is a flag-field, many values can be set into. If you heave at least the 01 flag activated on it, Sphere should allow your client to display the AoS anims Smile

Feeh/Epila - Nightly releases / SphereWiki / Github Issues / Sphere's GitHub
05-24-2014 02:17 AM
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ograso
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Post: #9
RE: how do I get The Abyssmal Horror
Thank you so much for your valuable time and I am going to try those monster at all Smile
05-24-2014 02:27 AM
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ograso
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Post: #10
RE: how do I get The Abyssmal Horror
Hey Feeh,

Unfortunately It spawn a different monster when I try to .add c_darknight_creeper.

http://postimg.org/image/zeyeb2kul/

[CHARDEF 0139]
//"The Darknight Creeper is the first of the five champions you have to
// defeat in the Doom Gauntlet to summon the arch champion known as the
// Dark Father."
//FIXME: Cannot be first target of a provoke attempt.
//FIXME: Cannot be area peaced.
DEFNAME=c_darknight_creeper
NAME=darknight creeper
ICON=i_pet_darknight_creeper
SOUND=snd_monster_demon1
CAN=MT_WALK|MT_RUN|MT_USEHANDS|MT_EQUIP
(This post was last modified: 05-24-2014 05:01 AM by ograso.)
05-24-2014 04:34 AM
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