The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
addobj
Author Message
evening
Journeyman
*

Posts: 138
Likes Given: 0
Likes Received: 14 in 9 posts
Joined: Apr 2012
Reputation: 1

Finally Land

Post: #1
addobj
Can not view <ADDOBJ> directly in dialog?

22:28:ERROR:(dlg_info_item.scp,70)Can't resolve <addobj>
03-30-2017 12:22 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Coruja
Sphere Developer
*****

Posts: 987
Likes Given: 5
Likes Received: 226 in 187 posts
Joined: Jul 2012
Reputation: 7

Dimension Shard

Post: #2
RE: addobj
ADDOBJ is a function related to spawns, so I guess you're talking about spawns?

to get the ref of spawned objects you must use AT.n.KEY instead ADDOBJ

Code:
28-08-2015, XuN
Changed the way SPAWNS works, improved them and added more access functions:
    ...
    - Functions added to spawns:
        - AT.n.KEY (R): Retrieves the 'KEY' val for the 'n' spawned item/char, examples: <at.0.name>, <at.0.str>...
        - COUNT (R): Returns the total count of spawned items or chars.
        - RESET (W): Removes every spawned Item/Char.
        - STOP (W): Removes every spawned Item/Char and stops the Spawn.
        - START (W): Same as DClicking the Spawn, but from function, without LOS/Distance/etc limitations (It just makes it start, doesn't reset it, so won't work if it's already working).
        - ADDOBJ uid (W): Adds the given UID(the Item/Char must exist obviously, so it must be created before) to the Spawned list, it doesn't check for MORE2 < AMOUNT or anything, it's a forced add. Example:
                ON=@GetHit
                    REF1=<SpawnItem>
                    SERV.NEWNPC=<baseid>
                    NEW.P=<P>
                    NEW.FLAGS |= STATF_CONJURED
                    REF1.ADDOBJ=<NEW>
        - DELOBJ uid (W): The opossite of ADDOBJ, removes one OBJ from this list (just remove from the list, it's not removing the OBJ itself).
03-30-2017 03:11 AM
Find all posts by this user Like Post Quote this message in a reply
evening
Journeyman
*

Posts: 138
Likes Given: 0
Likes Received: 14 in 9 posts
Joined: Apr 2012
Reputation: 1

Finally Land

Post: #3
RE: addobj
okay thx
03-30-2017 03:42 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)