Thread Rating:
- 0 Votes - 0 Average
- 1
- 2
- 3
- 4
- 5
Help With Combat
|
Author |
Message |
UltimaGo
Apprentice
Posts: 22
Likes Given: 5
Likes Received: 0 in 0 posts
Joined: Mar 2017
Reputation: 0
|
RE: Help With Combat
(03-27-2017 11:21 AM)Coruja Wrote: check if CombatFlags COMBAT_ELEMENTAL_ENGINE is disabled on sphere.ini
enabled: combat will use new AOS resistances (physical/fire/cold/poison/energy resist)
disabled: combat will use old pre-AOS AR
Thanks for the help Coruja!
The only i see with "COMBAT_ELEMENTAL_ENGINE" its this:
// Extra combat flags to control the fight (default:0, 0.55i compatible)
// COMBAT_NODIRCHANGE 00001 // Not rotate player when fighting (like was in 0.51a)
// COMBAT_FACECOMBAT 00002 // Allow faced combat only (recommended)
// COMBAT_PREHIT 00004 // Allow prehit for close combat. first hit is instant (delay 0.1sec)
// COMBAT_ELEMENTAL_ENGINE 00008 // Use DAM*/RES* to split damage/resist into Physical/Fire/Cold/Poison/Energy (AOS) instead use old AR (pre-AOS)
// COMBAT_DCLICKSELF_UNMOUNTS 00020 // Unmount horse when dclicking self while in warmode
// COMBAT_ALLOWHITFROMSHIP 00040 // Allow attacking opponents from ships
// COMBAT_ARCHERYCANMOVE 00100 // Allow firing bow while moving
// COMBAT_STAYINRANGE 00200 // Abort attack swing when out of range instead of waiting to come back in range
// COMBAT_STACKARMOR 01000 // If a region is covered by more than one armor part, all AR will count
// COMBAT_NOPOISONHIT 02000 // Disables old (55i like) poisoning style (0~100% chance based on Poisoning skill for monsters, or 50% chance for poisoned weapons)
//CombatFlags=0
i have to uncoment the "combatflags=0" and keep it in 0 right?
Thanks again for the help
|
|
03-27-2017 02:17 PM |
|
|
User(s) browsing this thread: 1 Guest(s)