The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Vendor Moonwalking
Author Message
Reflex
Journeyman
*

Posts: 130
Likes Given: 0
Likes Received: 2 in 2 posts
Joined: Apr 2012
Reputation: 1



Post: #1
Vendor Moonwalking
Is there a way to stop moon walking when players or vendors have a light source in their hand ?
05-13-2012 04:01 PM
Find all posts by this user Like Post Quote this message in a reply
Barnabus
Journeyman
*

Posts: 124
Likes Given: 0
Likes Received: 3 in 2 posts
Joined: Apr 2012
Reputation: 1



Post: #2
RE: Vendor Moonwalking
Its only on the higher clients, I couldnt stop it. I just removed thier light sources and left them lost in the dark :>
05-13-2012 08:59 PM
Find all posts by this user Like Post Quote this message in a reply
Crusader
Master
**

Posts: 254
Likes Given: 7
Likes Received: 19 in 12 posts
Joined: Apr 2012
Reputation: 6

Erehwon New Hera

Post: #3
RE: Vendor Moonwalking
first time that i read something about this, but i never used a lot the higher clients.... how this bug works? the npc needs equipped (whatever layer) a lightsource to do the moonwalk? or if the layer is different the lightsource doesn't affect the npc in this weird way?
05-13-2012 09:03 PM
Find all posts by this user Like Post Quote this message in a reply
Barnabus
Journeyman
*

Posts: 124
Likes Given: 0
Likes Received: 3 in 2 posts
Joined: Apr 2012
Reputation: 1



Post: #4
RE: Vendor Moonwalking
Same with player, it was reported in the bug tracker this.....

Even a player with a lit candle in his hand looks like micheal jackson Big Grin
05-13-2012 09:07 PM
Find all posts by this user Like Post Quote this message in a reply
Reflex
Journeyman
*

Posts: 130
Likes Given: 0
Likes Received: 2 in 2 posts
Joined: Apr 2012
Reputation: 1



Post: #5
RE: Vendor Moonwalking
Can we get a reply on this guys? Smile
05-19-2012 05:21 PM
Find all posts by this user Like Post Quote this message in a reply
admin phoenix
Master
**

Posts: 354
Likes Given: 1
Likes Received: 23 in 13 posts
Joined: Mar 2012
Reputation: 3



Post: #6
RE: Vendor Moonwalking
got the same problem with normal npcs.
deleting the lighsource will help ....
but for me this is an bug.
I had the lightsource in the trigger @npcrestock
maybe, this is the bug?
07-25-2012 07:25 AM
Find all posts by this user Like Post Quote this message in a reply
Khaos
Master
**

Posts: 595
Likes Given: 166
Likes Received: 83 in 51 posts
Joined: Mar 2012
Reputation: 11



Post: #7
RE: Vendor Moonwalking
Its not a bug.
Its a packet we haven't implemented since technically the old packets work fine for animation. Within the past year or so there was a new animation packet created in the client. Mr.Sugarcube said it was not imperative to try and implement it yet.
07-25-2012 08:08 AM
Find all posts by this user Like Post Quote this message in a reply
Khaos
Master
**

Posts: 595
Likes Given: 166
Likes Received: 83 in 51 posts
Joined: Mar 2012
Reputation: 11



Post: #8
RE: Vendor Moonwalking
It is an issue we have been aware of for a long time now, but since it doesn't harm anything we sort of let it slip to deal with other things when we saw it.
07-25-2012 08:09 AM
Find all posts by this user Like Post Quote this message in a reply
darksun84
Sir Spamalot
****

Posts: 1,687
Likes Given: 245
Likes Received: 162 in 151 posts
Joined: Mar 2012
Reputation: 35



Post: #9
RE: Vendor Moonwalking
While i was trying it, noticed this on the candle script block

LAYER=layer_hand2 // problem in TILEDATA.MUL


By changing the layer of lighteable-equipabble item, the npc stopped moonwalking.
In this way the characters will be able to wear a shield with a torch, but it's more simple to find a workaround for that.
Best way will be to fix the tiledata, as the comment suggest!

ahh so it's not a tiledata bug Shock i just read khaos now
(This post was last modified: 07-25-2012 08:11 AM by darksun84.)
07-25-2012 08:10 AM
Find all posts by this user Like Post Quote this message in a reply
Khaos
Master
**

Posts: 595
Likes Given: 166
Likes Received: 83 in 51 posts
Joined: Mar 2012
Reputation: 11



Post: #10
RE: Vendor Moonwalking
It could be a tiledata issue Smile. We just know we saw it when the new animation packets were released. They could have fudged tiledata as well making us think it was the packets. Good catch. PS we have no forced control on tiledata flags. Just something you have to fix with the script and the layer as you said.

Thanks for ensuring this might not be animation packets.
07-25-2012 08:13 AM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)