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Vendor Moonwalking
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Reflex
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Post: #1
Vendor Moonwalking
Is there a way to stop moon walking when players or vendors have a light source in their hand ?
05-13-2012 04:01 PM
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Barnabus
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Post: #2
RE: Vendor Moonwalking
Its only on the higher clients, I couldnt stop it. I just removed thier light sources and left them lost in the dark :>
05-13-2012 08:59 PM
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Crusader
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Erehwon New Hera

Post: #3
RE: Vendor Moonwalking
first time that i read something about this, but i never used a lot the higher clients.... how this bug works? the npc needs equipped (whatever layer) a lightsource to do the moonwalk? or if the layer is different the lightsource doesn't affect the npc in this weird way?
05-13-2012 09:03 PM
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Barnabus
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Post: #4
RE: Vendor Moonwalking
Same with player, it was reported in the bug tracker this.....

Even a player with a lit candle in his hand looks like micheal jackson Big Grin
05-13-2012 09:07 PM
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Reflex
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Post: #5
RE: Vendor Moonwalking
Can we get a reply on this guys? Smile
05-19-2012 05:21 PM
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admin phoenix
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Post: #6
RE: Vendor Moonwalking
got the same problem with normal npcs.
deleting the lighsource will help ....
but for me this is an bug.
I had the lightsource in the trigger @npcrestock
maybe, this is the bug?
07-25-2012 07:25 AM
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Khaos
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Post: #7
RE: Vendor Moonwalking
Its not a bug.
Its a packet we haven't implemented since technically the old packets work fine for animation. Within the past year or so there was a new animation packet created in the client. Mr.Sugarcube said it was not imperative to try and implement it yet.
07-25-2012 08:08 AM
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Khaos
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Post: #8
RE: Vendor Moonwalking
It is an issue we have been aware of for a long time now, but since it doesn't harm anything we sort of let it slip to deal with other things when we saw it.
07-25-2012 08:09 AM
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darksun84
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Post: #9
RE: Vendor Moonwalking
While i was trying it, noticed this on the candle script block

LAYER=layer_hand2 // problem in TILEDATA.MUL


By changing the layer of lighteable-equipabble item, the npc stopped moonwalking.
In this way the characters will be able to wear a shield with a torch, but it's more simple to find a workaround for that.
Best way will be to fix the tiledata, as the comment suggest!

ahh so it's not a tiledata bug Shock i just read khaos now
(This post was last modified: 07-25-2012 08:11 AM by darksun84.)
07-25-2012 08:10 AM
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Khaos
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Post: #10
RE: Vendor Moonwalking
It could be a tiledata issue Smile. We just know we saw it when the new animation packets were released. They could have fudged tiledata as well making us think it was the packets. Good catch. PS we have no forced control on tiledata flags. Just something you have to fix with the script and the layer as you said.

Thanks for ensuring this might not be animation packets.
07-25-2012 08:13 AM
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