The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm7 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tracking menu
Author Message
Gyros
Apprentice
*

Posts: 28
Likes Given: 1
Likes Received: 0 in 0 posts
Joined: Mar 2012
Reputation: 1



Post: #1
Tracking menu
How can i show animal color on tracking menu?
http://c1207.hizliresim.com/z/8/9h83k.jpg
(This post was last modified: 07-08-2012 09:09 AM by Gyros.)
07-08-2012 07:45 AM
Find all posts by this user Like Post Quote this message in a reply
Extreme
Grandmaster Poster
***

Posts: 1,141
Likes Given: 217
Likes Received: 90 in 77 posts
Joined: May 2012
Reputation: 20

SphereCommunity

Post: #2
RE: Tracking menu
I really don't know if its possible, I think its hardcoded, if not, you can just put @<color> after the name where show the mob...
If you find the 'gump/dialog/menu/skillmenu' of tracking, just paste here then I fix it for your.

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
07-08-2012 11:50 AM
Find all posts by this user Like Post Quote this message in a reply
Anarch Cassius
Master
**

Posts: 273
Likes Given: 19
Likes Received: 10 in 9 posts
Joined: Mar 2012
Reputation: 2



Post: #3
RE: Tracking menu
It's a hardcode menu. Nothing you can do expect replace it. If you replace it you can do whatever you want.
07-09-2012 05:48 AM
Find all posts by this user Like Post Quote this message in a reply
Skul
Master
**

Posts: 413
Likes Given: 0
Likes Received: 19 in 15 posts
Joined: Jun 2012
Reputation: 9



Post: #4
RE: Tracking menu
tough to replace since it uses the [skillmenu xx] format, hardcoded is a bitch, it should be 'softcoded' but I can see how it would be strange to do. Considering tracking always gives a different menu list everytime it is used and different according to everyone's custom npc scripts. Only way it could work is with some LOCAL.x values like some of the added support we've recieved for other features.

Best bet is Anarch's suggestion, create a custom [dialog xx] to display the NPCs in the area, you can do this using FORCHARS xx and comparing the tracking to the NPCs tracking whether to display and use tilepichue to display the npc in a coloured format.

I totally hate scripting dialogs (without having a proper layout) so I won't be doing this script. Oh also, use QUESTARROW to track the npc, have it update etc wow. lots of work! lol.

"I ask a question to the answer I already know."

Marchadium :: http://www.marchadium.ca/ :: Join us!
07-09-2012 10:56 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 2 Guest(s)