Tracking menu - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Tracking menu (/Thread-Tracking-menu) |
Tracking menu - Gyros - 07-08-2012 07:45 AM How can i show animal color on tracking menu? http://c1207.hizliresim.com/z/8/9h83k.jpg RE: Tracking menu - Extreme - 07-08-2012 11:50 AM I really don't know if its possible, I think its hardcoded, if not, you can just put @<color> after the name where show the mob... If you find the 'gump/dialog/menu/skillmenu' of tracking, just paste here then I fix it for your. RE: Tracking menu - Anarch Cassius - 07-09-2012 05:48 AM It's a hardcode menu. Nothing you can do expect replace it. If you replace it you can do whatever you want. RE: Tracking menu - Skul - 07-09-2012 10:56 AM tough to replace since it uses the [skillmenu xx] format, hardcoded is a bitch, it should be 'softcoded' but I can see how it would be strange to do. Considering tracking always gives a different menu list everytime it is used and different according to everyone's custom npc scripts. Only way it could work is with some LOCAL.x values like some of the added support we've recieved for other features. Best bet is Anarch's suggestion, create a custom [dialog xx] to display the NPCs in the area, you can do this using FORCHARS xx and comparing the tracking to the NPCs tracking whether to display and use tilepichue to display the npc in a coloured format. I totally hate scripting dialogs (without having a proper layout) so I won't be doing this script. Oh also, use QUESTARROW to track the npc, have it update etc wow. lots of work! lol. |