Rayvolution
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Aetharia
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Terrain/Static map of Alton, on my 100% custom map.
The city of Alton, in it's current state. It's still incomplete, as you'll be able to tell by poking around. But, here's what I have so far!
This is JUST the terrain/static map. The final live server map will have road signs, street lamps, tables, chairs, all sorts of city decorations to bring life to the map.
I'm curious what you guys think of it. This will be the "newbie" city my players will start in. Disregard the transition errors, I plan to correct those when I finalize the city.
This pic is huge, so here's the link:
http://infinity.rayvolution.net/alton.png
An MMORPG based on the Ultima Online engine.
Completely Custom Map, GUI, AI, Combat, Skills, Crafts, Art, Music and so much more.
http://aetharia.com - Home of Ambition!
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08-05-2012 01:17 PM |
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Rayvolution
Journeyman
Posts: 135
Likes Given: 0
Likes Received: 2 in 2 posts
Joined: Jul 2012
Reputation: 1
Aetharia
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RE: Terrain/Static map of Alton, on my 100% custom map.
(08-05-2012 01:35 PM)Extreme Wrote: It's only the newbie city?
I think it should have all things that a new player need to start...
A mine, a farm to tame animals, a forest to gather wood, a graveyard to kill lesser monsters, dummies, garden to gather plants/reagents/fruits etc...
But I liked it.
Did you made it with what program ? Centred?
The mines are out of view to the east, farms will be outside the city walls eventually (haven't gotten that far yet! ) and the graveyard is already completed (North west).
I used MapGenerator2 for my world map's generation, CentrED to make the city and a partially rewritten Transition Maker to clean up the transitions in the city so I don't have to do it all manually in CentrED.
An MMORPG based on the Ultima Online engine.
Completely Custom Map, GUI, AI, Combat, Skills, Crafts, Art, Music and so much more.
http://aetharia.com - Home of Ambition!
(This post was last modified: 08-05-2012 01:42 PM by Rayvolution.)
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08-05-2012 01:41 PM |
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