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Teleport
Author Message
Alaric
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Posts: 227
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Joined: Oct 2012
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Post: #3
RE: Teleport
Thanks for posting, i'll insipe with that and try to rewrite it.

I need in that events "e_teleportation" one main condition.
Like:
IF (character is attacking)
jump(+ those checkings stam, sight, sound, etc.)
ELSE
sysmessage You arent attacking anybody
ENDIF

I meant a player(plevel 1) writes .teleportation and he/she will teleport on another player or NPC after 2s. But it shouldnt be cast because it interupts HitTry.
Actually I cant use trigger I think because I want the condition (if the player attacks or not). And its a state what is happening and if I use on=@attack(or charattack) the procession jump works only in the moment I switch pease to war mode and attack sbd.
(This post was last modified: 10-28-2012 07:19 AM by Alaric.)
10-28-2012 07:14 AM
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Messages In This Thread
Teleport - Alaric - 10-28-2012, 12:15 AM
RE: Teleport - Shaklaban - 10-28-2012, 04:45 AM
RE: Teleport - Alaric - 10-28-2012 07:14 AM
RE: Teleport - Alaric - 10-30-2012, 07:39 AM
RE: Teleport - Extreme - 10-30-2012, 08:31 AM
RE: Teleport - Alaric - 10-30-2012, 08:38 AM
RE: Teleport - Extreme - 10-30-2012, 10:47 AM
RE: Teleport - Alaric - 10-30-2012, 11:53 PM

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