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Default Armor ARGN
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Lazarus
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Posts: 352
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Joined: Jun 2012
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Hybris Ultima Online
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Default Armor ARGN
Hi there!
We have to change the default Reactive Armor and we need now, the real ARGN1 calculation of DEFAULT Sphere System [Just to fix] because if we use argn1=<argn1> not take the real damage with the armor
Something like ARGN1=<ARGN1>-<AR>? Maybe?
We don't know if <ar> just take the TOTAL <ar> or the USED <ar> in the hit ...
What it's the real calculation of spheredefault?
Thanks!
Lazarus.
(This post was last modified: 10-30-2012 03:35 AM by Lazarus.)
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10-30-2012 03:34 AM |
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