Teleport - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Teleport (/Thread-Teleport) |
Teleport - Alaric - 10-28-2012 12:15 AM Hi, I began scripting 3 days ago and started with quite hard(for me)script. It should be a teleport with instant hit. 1.reacts on a command (.teleportation) or reacts on a botton in a spellbook. 2.now some IFs(stamina required and target in sight) 3.the player says something/yells and reduces 20 stam itself. 4.here it checks (if you for example - cast, use skill, the jump wont be finished and sysmessage will say - you interupted jump or whatever. maybe while cycle get there somehow? and some duration/pause. 2s? 5.and here it should check again if the target is in the sight and jump at it(and @HitTry should be set as TRUE, somehow) and reduce stam by 20. [ITEMDEF 02254] defname=asdf //for faster adding, later change name="Warrior's Book" weight=0 layer=1 on=@Create ATTR=attr_newbie AMOUNT=1 MOREZ=200 //i have no idea why should it be there...I coppied it. on=@dclick MOREZ=200 //again, have no idea why sDIALOG WARBOOK_OPEN [DIALOG WARBOOK_OPEN] page 0 gumppic 100 50 02b02 page 1 gumppic 190 125 05302 dtext 188 103 0 War book dtext 200 195 0 xxxxxxxx button 320 90 2224 2224 1 2 1 button 320 115 2224 2224 1 0 2 button 320 140 2224 2224 1 0 3 button 320 165 2224 2224 1 0 4 button 320 190 2224 2224 1 0 5 button 320 215 2224 2224 1 0 6 dtext 360 62 0 List dtext 343 87 0 Teleportation dtext 343 112 0 2.kouzlo dtext 343 137 0 3.kouzlo dtext 343 162 0 4.kouzlo dtext 343 187 0 5.kouzlo dtext 343 212 0 6.kouzlo return and jump //------------------------------------------------------------------------------- [FUNCTION teleportation] on=@attack //the player attacks if <src.stam> >= 20 && <src.targ.canseelos> sound=0512 //or sound=044A src.emote is about to jump src.move SRC.TARGP //doesnt work src.actarg1 src.stam -= 20 elif <src.stam> < 20 // src.sysmessage Dont have enought stamina for jump elif // src.sysmessage Target is not in your sight return 1 endif src.sysmessage You arent attacking anybody return 1 //------------------------------------------------------------------------------- I'm sorry I want, well, the whole script from you but i rly dont know how to write it and also my English isnt good at all :-/ This script I wrote, is incorrect but these are just my ideas how it shuld work If somebody could help me, I would be glad. Alaric RE: Teleport - Shaklaban - 10-28-2012 04:45 AM you can't use triggers under functions, it must be under event. also you have some mistakes: PHP Code: [events e_teleportation] RE: Teleport - Alaric - 10-28-2012 07:14 AM Thanks for posting, i'll insipe with that and try to rewrite it. I need in that events "e_teleportation" one main condition. Like: IF (character is attacking) jump(+ those checkings stam, sight, sound, etc.) ELSE sysmessage You arent attacking anybody ENDIF I meant a player(plevel 1) writes .teleportation and he/she will teleport on another player or NPC after 2s. But it shouldnt be cast because it interupts HitTry. Actually I cant use trigger I think because I want the condition (if the player attacks or not). And its a state what is happening and if I use on=@attack(or charattack) the procession jump works only in the moment I switch pease to war mode and attack sbd. RE: Teleport - Alaric - 10-30-2012 07:39 AM Any ideas how to check if you are attacking sbd? PHP Code: [plevel 1] RE: Teleport - Extreme - 10-30-2012 08:31 AM Attack you mean is in war mode? RE: Teleport - Alaric - 10-30-2012 08:38 AM (10-30-2012 08:31 AM)Extreme Wrote: Attack you mean is in war mode? Yep, in war mod + i have already double clicked npc or player(i'm attacking it) RE: Teleport - Extreme - 10-30-2012 10:47 AM Hmmm try this PHP Code: IF (<FLAGS>&STATF_WAR) && (<MEMORYFINDTYPE.memory_iaggressor>) RE: Teleport - Alaric - 10-30-2012 11:53 PM With "memory_war_targ" it works how i want, thanks. |