Runcuks
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RE: Talents problem
(11-20-2014 04:20 AM)Extreme Wrote: try...
serv.log <local.id> <streat <local.d>>
thats with serv.log <local.id> <streat <local.d>>
(wos_talents.scp,767)_2_m0
and with serv.log <local.id> <dstreat <local.d>>
(wos_talents.scp,767)_2_m0 0
(This post was last modified: 11-20-2014 04:38 AM by Runcuks.)
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11-20-2014 04:37 AM |
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Extreme
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SphereCommunity
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11-20-2014 04:50 AM |
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Runcuks
Journeyman
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RE: Talents problem
Updated: For now we maded that local.id works kinda okey, but with there is another problem with it..
for this code its showing like wrong position. because when i press firs talent in dialog, its gives me right resault as - _1
but when im pressing last talent in first page it shows me - _4_w5 (and 4_w5 doesnt exist.. max is _3_w5 soo the number 3 is wrong..) and for some of talents its shows me "You can't add points to this talent, you must have 10 points in basic" But in basic i have 0 points..
Code:
if (<local.tree>==1)//all talents
local.id=_<dlocal.d>
else
local.class=<get_talents_class>
local.id=_<eval <local.tree>-1>_<local.class><dlocal.d>
endif
soo i traied to test some lines, and the mistakes starting from these 2 lines
Code:
local.class=<get_talents_class>
local.id=_<eval <local.tree>-1>_<local.class><dlocal.d>
If i put <local.d> 4_w05 and so on..
So he is giving the wrong position of the talents.. because when i try to update talent in first page, he gives me sysmessage that i pushed a button somewhere in 2nd or 3rd page. thats why he says i cant use this talent, you have to be 10 points in basic..
(This post was last modified: 11-20-2014 07:21 AM by Runcuks.)
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11-20-2014 05:00 AM |
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Extreme
Grandmaster Poster
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11-25-2014 05:14 AM |
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