The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sphere Crash's [Help]
Author Message
Hellz1nho
Apprentice
*

Posts: 6
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Jul 2012
Reputation: 0



Post: #1
Sphere Crash's [Help]
Hello
We are running an 56b and sometimes the server closes and most often for no apparent reason in the log, the last errors that could follow:

11:51:e:Client connected [Total:46] ('177.151.168.136' 1/1)
11:51:e:Login 'X'
11:51:e:Client disconnected [Total:45] ('177.151.168.136')
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:CRITICAL:"Access Violation" (0xfffd0d13), in NetworkManager::Tick() #39 "cleaning queues"
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:CRITICAL:"Access Violation" (0xfffd0d00), in NetworkManager::Tick() #39 "cleaning queues"
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0


Anybody can help me?
Sorry the bad english and thanks in advance
07-12-2012 05:07 AM
Find all posts by this user Like Post Quote this message in a reply
darksun84
Sir Spamalot
****

Posts: 1,687
Likes Given: 245
Likes Received: 162 in 151 posts
Joined: Mar 2012
Reputation: 35



Post: #2
RE: Sphere Crash's [Help]
http://tracker.sphere.torfo.org/bugs/view.php?id=2035

Your problem look similar to that, check at the page's bottom, but still i don't know Shock
(This post was last modified: 07-12-2012 08:56 AM by darksun84.)
07-12-2012 08:55 AM
Find all posts by this user Like Post Quote this message in a reply
dagger4k
Journeyman
*

Posts: 194
Likes Given: 1
Likes Received: 12 in 12 posts
Joined: Mar 2012
Reputation: 0



Post: #3
RE: Sphere Crash's [Help]
what sphere build are you using? This is the build report for when Mr SugarCube changed this system

Code:
02-07-2011, MrSugarCube
- Added: 'NetworkThreads' and 'NetworkThreadPriority' settings to Sphere.ini. These can be
  used to enable client connections to be handled by separate threads. The NETWORKTHREADS
  setting controls how many threads should be used to handle networking (setting this to 0
  will cause networking to be handled in the main thread, like before). NETWORKTHREADPRIORITY
  can be used to control the priority of the networking threads (the default value of 255
  should be the best option to use).
  The EF_NetworkOutThread experimental flag has been removed.
07-12-2012 07:14 PM
Find all posts by this user Like Post Quote this message in a reply
Hellz1nho
Apprentice
*

Posts: 6
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Jul 2012
Reputation: 0



Post: #4
RE: Sphere Crash's [Help]
Hi guys, thanks for responses.

I'm using 56b and now im trying some configs used by users on http://tracker.sphere.torfo.org/bugs/view.php?id=2035 (thanks darksun84).

@dagger4k you suggest to use NetworkThreads as 0 instead of 1 (default) ?

Thanks !!
07-13-2012 01:37 AM
Find all posts by this user Like Post Quote this message in a reply
Shaklaban
Master
**

Posts: 378
Likes Given: 0
Likes Received: 1 in 1 posts
Joined: Mar 2012
Reputation: 8

DOT

Post: #5
RE: Sphere Crash's [Help]
always use 0, networkthreads is incomplete feature, it is not possible to get stable server with networkthreads > 0
07-13-2012 01:53 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Wap
Journeyman
*

Posts: 138
Likes Given: 6
Likes Received: 7 in 6 posts
Joined: Mar 2012
Reputation: 3

UORPG.net

Post: #6
RE: Sphere Crash's [Help]
also set asyncnetwork=0
and comment (//) networkthreads and networkpriority options.
07-13-2012 06:43 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Hellz1nho
Apprentice
*

Posts: 6
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Jul 2012
Reputation: 0



Post: #7
RE: Sphere Crash's [Help]
thank you guys !!! Now is everything fine!
07-14-2012 12:28 AM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 3 Guest(s)