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Sphere Crash's [Help]
Author Message
Hellz1nho
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Post: #1
Sphere Crash's [Help]
Hello
We are running an 56b and sometimes the server closes and most often for no apparent reason in the log, the last errors that could follow:

11:51:e:Client connected [Total:46] ('177.151.168.136' 1/1)
11:51:e:Login 'X'
11:51:e:Client disconnected [Total:45] ('177.151.168.136')
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:CRITICAL:"Access Violation" (0xfffd0d13), in NetworkManager::Tick() #39 "cleaning queues"
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:CRITICAL:"Access Violation" (0xfffd0d00), in NetworkManager::Tick() #39 "cleaning queues"
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0
11:51:DEBUG:__ thread (5048) __ | # | _____ function _____________ | ticks passed from previous function start ______
11:51:DEBUG:>> 5048 | 0 | NetworkManager::tick | +0 <-- exception catch point (below is guessed and could be incorrect!)
11:51:DEBUG:>> 5048 | 1 | NetState::hasPendingData | +0


Anybody can help me?
Sorry the bad english and thanks in advance
07-12-2012 05:07 AM
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darksun84
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Post: #2
RE: Sphere Crash's [Help]
http://tracker.sphere.torfo.org/bugs/view.php?id=2035

Your problem look similar to that, check at the page's bottom, but still i don't know Shock
(This post was last modified: 07-12-2012 08:56 AM by darksun84.)
07-12-2012 08:55 AM
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dagger4k
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Post: #3
RE: Sphere Crash's [Help]
what sphere build are you using? This is the build report for when Mr SugarCube changed this system

Code:
02-07-2011, MrSugarCube
- Added: 'NetworkThreads' and 'NetworkThreadPriority' settings to Sphere.ini. These can be
  used to enable client connections to be handled by separate threads. The NETWORKTHREADS
  setting controls how many threads should be used to handle networking (setting this to 0
  will cause networking to be handled in the main thread, like before). NETWORKTHREADPRIORITY
  can be used to control the priority of the networking threads (the default value of 255
  should be the best option to use).
  The EF_NetworkOutThread experimental flag has been removed.
07-12-2012 07:14 PM
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Hellz1nho
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Post: #4
RE: Sphere Crash's [Help]
Hi guys, thanks for responses.

I'm using 56b and now im trying some configs used by users on http://tracker.sphere.torfo.org/bugs/view.php?id=2035 (thanks darksun84).

@dagger4k you suggest to use NetworkThreads as 0 instead of 1 (default) ?

Thanks !!
07-13-2012 01:37 AM
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Shaklaban
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DOT

Post: #5
RE: Sphere Crash's [Help]
always use 0, networkthreads is incomplete feature, it is not possible to get stable server with networkthreads > 0
07-13-2012 01:53 AM
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Wap
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UORPG.net

Post: #6
RE: Sphere Crash's [Help]
also set asyncnetwork=0
and comment (//) networkthreads and networkpriority options.
07-13-2012 06:43 AM
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Hellz1nho
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Post: #7
RE: Sphere Crash's [Help]
thank you guys !!! Now is everything fine!
07-14-2012 12:28 AM
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