Coruja
Sphere Developer
Posts: 987
Likes Given: 5
Likes Received: 226 in 187 posts
Joined: Jul 2012
Reputation: 7
Dimension Shard
|
RE: addobj
ADDOBJ is a function related to spawns, so I guess you're talking about spawns?
to get the ref of spawned objects you must use AT.n.KEY instead ADDOBJ
Code:
28-08-2015, XuN
Changed the way SPAWNS works, improved them and added more access functions:
...
- Functions added to spawns:
- AT.n.KEY (R): Retrieves the 'KEY' val for the 'n' spawned item/char, examples: <at.0.name>, <at.0.str>...
- COUNT (R): Returns the total count of spawned items or chars.
- RESET (W): Removes every spawned Item/Char.
- STOP (W): Removes every spawned Item/Char and stops the Spawn.
- START (W): Same as DClicking the Spawn, but from function, without LOS/Distance/etc limitations (It just makes it start, doesn't reset it, so won't work if it's already working).
- ADDOBJ uid (W): Adds the given UID(the Item/Char must exist obviously, so it must be created before) to the Spawned list, it doesn't check for MORE2 < AMOUNT or anything, it's a forced add. Example:
ON=@GetHit
REF1=<SpawnItem>
SERV.NEWNPC=<baseid>
NEW.P=<P>
NEW.FLAGS |= STATF_CONJURED
REF1.ADDOBJ=<NEW>
- DELOBJ uid (W): The opossite of ADDOBJ, removes one OBJ from this list (just remove from the list, it's not removing the OBJ itself).
|
|
03-30-2017 03:11 AM |
|
|
evening
Journeyman
Posts: 138
Likes Given: 0
Likes Received: 14 in 9 posts
Joined: Apr 2012
Reputation: 1
Finally Land
|
|
03-30-2017 03:42 AM |
|
|