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Server in REALTIME?
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x77x
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Post: #1
Server in REALTIME?
Code:
// GAMEMINUTELENGTH=x
// Length of the game world minute in real world seconds.
//0.000016//-600
GAMEMINUTELENGTH=0.000016


???

Dragons of Time 2000-2020
http://dragonsoftime.com
01-26-2014 12:03 AM
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Anarch Cassius
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Post: #2
RE: Server in REALTIME?
For Sphere's internal clocks and light cycles: how long does it take for a game minute to pass?

With that setting 62500 minutes or 43 days per second. 15 or 20 would be more common values, having the server move at 3x or 4x realtime.

60 would be realtime. However the internal time system is pretty basic and you may want to consider the scripted one with calendar.

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
01-26-2014 06:17 AM
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x77x
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Post: #3
RE: Server in REALTIME?
Length of the game world minute in real world seconds.

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http://dragonsoftime.com
01-26-2014 11:00 AM
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Mordaunt
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Post: #4
RE: Server in REALTIME?
I'm sorry is there an actual question here?

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01-27-2014 01:20 AM
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x77x
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Post: #5
RE: Server in REALTIME?
60 was the answer i was looking for...

when you dclick a clock and it tells you the time, its never real time, i thought this might have something to do with it...

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(This post was last modified: 01-28-2014 01:37 PM by x77x.)
01-28-2014 01:37 PM
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Extreme
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SphereCommunity

Post: #6
RE: Server in REALTIME?
ON=@DCLICK
MESSAGE @,,1 <SERV.RTIME>
RETURN 0

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01-28-2014 10:32 PM
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x77x
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Post: #7
RE: Server in REALTIME?
ummmmm DOH!



Code:
// GAMEMINUTELENGTH=x
// Length of the game world minute in real world seconds.
GAMEMINUTELENGTH=60


now is that 60 or 600 or 6000 ?

isnt in 10ths?

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(This post was last modified: 01-28-2014 11:47 PM by x77x.)
01-28-2014 11:38 PM
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Mordaunt
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Post: #8
RE: Server in REALTIME?
Code:
// Length of the game world minute in real world seconds.


60 real world seconds == 1 game world minute == 1 real world minute
600 real world seconds == 1 game world minute == 10 real world minutes
6000 real world seconds == 1 game world minute == 100 real world minutes

The bigger the number, the slower ingame time will pass, the smaller the number the faster ingame time will pass.

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01-29-2014 12:59 AM
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x77x
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Post: #9
RE: Server in REALTIME?
thank you for finally clearing that up

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01-29-2014 02:32 AM
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