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@RegionLeave Example for Bugtracker Request
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Khaos
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Post: #1
@RegionLeave Example for Bugtracker Request
Now this is more a tutorial/display for something I saw in BugTracker for a new trigger implementation. Basically, the user wanted control over regions and stopping players from leaving while on a quest.

What is shown below is one way of doing this. You can also check for character <src.p> as well and stop someone from leaving. I have XuN test this code using a <src.p> check.

During the tests we concluded that the player couldn't leave the area by gate, recall, walking, teleporting, or any custom items (telepads), etc.

What does this mean? Simple. Regions are checked before anything happens with a character moving from one. Same with entering one. So really the @WorldTeleport control is not needed.

Example code block:
Code:
[events e_region_block]
on=@RegionLeave
if <argo.defname> == r_painted_caves
if !(<src.tag0.quest.0001.complete>)
  src.msg You cannot leave this place until your quest is done.
  return 1
endif
endif
(This post was last modified: 03-29-2016 06:35 PM by Khaos.)
12-06-2013 08:02 AM
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Anarch Cassius
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Post: #2
RE: @RegionLeave Example for Bugtracker Request
Holy crap, that's a useful little concept. So many event and quest ideas Smile

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
12-06-2013 08:44 AM
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Extreme
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SphereCommunity

Post: #3
RE: @RegionLeave Example for Bugtracker Request
No need of ON= before @RegionLeave ?
Cool Big Grin

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
12-06-2013 09:12 AM
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Khaos
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Post: #4
RE: @RegionLeave Example for Bugtracker Request
Sorry guys. Forgot to add in <ARGO.DEFNAME> Updated now.
12-06-2013 09:23 AM
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Khaos
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Post: #5
RE: @RegionLeave Example for Bugtracker Request
Fixed the on= extreme. Didn't even think about it since it was supposed to be an example.
12-06-2013 12:15 PM
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