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Problems with Multi
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Stanic
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Post: #1
Problems with Multi
So guys, i have a problem with multi constructions.
When a player loggin with multi.idx and multi.mul files, he can see and walk for the places, but when he loggin whitout the files, its like using a "wall-hack", he can cross all walls and objects that are in the multi!

PS.: The server is using the files in sphere.ini correctly.

How i can solve that?
05-07-2012 11:22 AM
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Shaklaban
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Post: #2
RE: Problems with Multi
Is the objects base items have can_i_block flag?
05-07-2012 01:56 PM
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Stanic
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Post: #3
RE: Problems with Multi
Dont... How can i put?
05-08-2012 07:15 AM
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Shaklaban
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Post: #4
RE: Problems with Multi
like that:

[ITEMDEF 02206]
DEFNAME=i_crystal_1
NAME=Crystal
TYPE=t_wall
CAN=CAN_I_BLOCK

if an item does not have can_i_block flag, then only thing preventing player from stepping on it is a client.
05-08-2012 04:52 PM
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VeTaL
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Post: #5
RE: Problems with Multi
What is disadvantage of using can_i_block? Would it load Sphere that much?

For example, i have several PvP arenas, should i attach can_i_block flag to all borders of arena?
I have one arena with portals, and some of the trees (which are actually borders of arena) sometimes dont load, and player can move through them.
05-08-2012 09:44 PM
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Stanic
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Post: #6
RE: Problems with Multi
but the multi, is alredy construted, how i can put this can flag?
05-13-2012 02:23 AM
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WRWR
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Post: #7
RE: Problems with Multi
You must set it for items of your multi
05-13-2012 05:13 AM
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Stanic
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Post: #8
RE: Problems with Multi
hmm, but i need remove the construction, or i can just edit the script of the itens that are in the multi?
05-14-2012 10:00 AM
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VeTaL
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Post: #9
RE: Problems with Multi
Here i am again. Didnt want to create a new thread.

So, the question is: when should i use in-game added objects, and when should i use mul-editing?

For example, one of GMs had created a pvp arena with the help of Axis (.add).
Is it enough just to set 'attr 08010'=1 (Never Moveable + Static)?
Or should i add also CAN=CAN_I_BLOCK to all arena wall objects?
Or is it better to edit and share mul-file?
06-05-2012 10:06 AM
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Valios
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Post: #10
RE: Problems with Multi
It depends of how many objects your custom building contain. In my case I always go for mul editing because everything I build is over populated and huge for a short range of distance.
06-05-2012 11:11 AM
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