pinku
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ON=@HIT, Poison
Using the wiki, I got to this trigger:
Quote:@Hit - Fires when the character hits another in combat.
So, I wrote these lines in hope to get poisoned when the character hits me.
Code:
ON=@HIT
IF !(<SRC.FLAGS> &statf_poisoned)
SRC.SPELLEFFECT S_POISON,800,<UID>
ENDIF
This above does not work, however, if I use @GETHIT, for example:
Code:
ON=@GETHIT
IF !(<SRC.FLAGS> &statf_poisoned)
SRC.SPELLEFFECT S_POISON,800,<UID>
ENDIF
Works just fine.
Where am I going wrong?
Thanks!
(This post was last modified: 06-12-2013 05:17 PM by pinku.)
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06-12-2013 05:14 PM |
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Alaric
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RE: ON=@HIT, Poison
(This post was last modified: 06-12-2013 06:10 PM by Alaric.)
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06-12-2013 06:10 PM |
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Monty
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RE: ON=@HIT, Poison
Code:
ON=@GETHIT
IF !(<SRC.FLAGS> &statf_poisoned)
SRC.SPELLEFFECT S_POISON,800,<UID>
ENDIF
It this triger:
I The character being damaged. (defender)
SRC The character responsible for the damage. (attacker)
why you check if is attacker poisoned?
C# application developer.
C/C++,SQL,PLSQL programming.
Oracle database / information system developer.
Cooperation for development of new shard.
(This post was last modified: 06-12-2013 06:20 PM by Monty.)
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06-12-2013 06:17 PM |
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pinku
Journeyman
Posts: 118
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RE: ON=@HIT, Poison
Thank you two!
This link was very useful.
@Monty
I'm SO used with checking that I thought I needed to check, but now, thinking of it..... hahaha.
Thanks again.
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06-13-2013 12:55 PM |
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