The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Not] New Features Request
Author Message
jdchixin
Journeyman
*

Posts: 51
Likes Given: 9
Likes Received: 0 in 0 posts
Joined: Feb 2013
Reputation: 0



Post: #1
[Not] New Features Request
Hi,Masters!
I am a novice in sphere 56b.I heard the SPHERE 56b to update.

I'm administrator in chinese,use 51a for 10 yeahs.i have 100-200 players.

I want to use sphere 56b,But my player does not adapt sphere 56b.

so i hope New features have these functions

1 Flags [frozen] still can attack

2 Magic attack Interrupt others magic action only in the first spell

3 Mass Dispel can't dispel the magic stone arch、magic field of paralysis、magic field of energy

I guess there are many players of 51A in the world. and i hope "SPHERECOMMUNITY" can help us.
(This post was last modified: 11-06-2013 06:07 AM by Mordaunt.)
10-19-2013 01:43 PM
Find all posts by this user Like Post Quote this message in a reply
Crusader
Master
**

Posts: 254
Likes Given: 7
Likes Received: 19 in 12 posts
Joined: Apr 2012
Reputation: 6

Erehwon New Hera

Post: #2
RE: New Features Request
Quote:Hi,Masters!
I am a novice in sphere 56b.I heard the SPHERE 56b to update.

I'm administrator in chinese,use 51a for 10 yeahs.i have 100-200 players.

I want to use sphere 56b,But my player does not adapt sphere 56b.

so i hope New features have these functions

1 Flags [frozen] still can attack

2 Magic attack Interrupt others magic action only in the first spell

3 Mass Dispel can't dispel the magic stone arch、magic field of paralysis、magic field of energy

I guess there are many players of 51A in the world. and i hope "SPHERECOMMUNITY" can help us.

well...actually u can do all these things with sphere 56b Smile just not sure how works the first issue....
but with the 'interrupt' option in every spell u can manage to make ppl fizzles the spells as soon as they have been hit.

and u can easly rework mass dispel spell so it will not dispel the other spell u want...
10-21-2013 07:39 PM
Find all posts by this user Like Post Quote this message in a reply
jdchixin
Journeyman
*

Posts: 51
Likes Given: 9
Likes Received: 0 in 0 posts
Joined: Feb 2013
Reputation: 0



Post: #3
RE: New Features Request
1 Flags [frozen] still can attack

how to do?
10-26-2013 03:58 PM
Find all posts by this user Like Post Quote this message in a reply
RanXerox
Master
**

Posts: 550
Likes Given: 1
Likes Received: 12 in 9 posts
Joined: Dec 2010
Reputation: 19



Post: #4
RE: New Features Request
Maybe the word frozen is getting lost in translation... it means "completely paralyzed" and "cannot move at all". And since an attack requires movement, that is prevented.

If you want someone to be unable to move, but still be able to attack, you could use an event to temporarily force their STAM and MAXSTAM to zero.
10-27-2013 02:53 AM
Find all posts by this user Like Post Quote this message in a reply
XuN
Sphere Developer
*****

Posts: 852
Likes Given: 102
Likes Received: 156 in 119 posts
Joined: Jul 2013
Reputation: 30



Post: #5
RE: New Features Request
(10-27-2013 02:53 AM)RanXerox Wrote:  Maybe the word frozen is getting lost in translation... it means "completely paralyzed" and "cannot move at all". And since an attack requires movement, that is prevented.

If you want someone to be unable to move, but still be able to attack, you could use an event to temporarily force their STAM and MAXSTAM to zero.

Or using tag.nomovetill (This tag will stop the movement until you remove it or <serv.time> reach its value).
10-27-2013 07:44 AM
Find all posts by this user Like Post Quote this message in a reply
jdchixin
Journeyman
*

Posts: 51
Likes Given: 9
Likes Received: 0 in 0 posts
Joined: Feb 2013
Reputation: 0



Post: #6
RE: New Features Request
I MEAN
Be Magic Paralysis

standing on the magic field of paralysis still can attack
(This post was last modified: 10-27-2013 06:56 PM by jdchixin.)
10-27-2013 06:53 PM
Find all posts by this user Like Post Quote this message in a reply
uowod
Apprentice
*

Posts: 3
Likes Given: 0
Likes Received: 1 in 1 posts
Joined: Nov 2013
Reputation: 0



Post: #7
RE: New Features Request
You can script your own paralyze and paralyze field scripts and use TAG.NOMOVETILL to prevent movement, while allowing players to attack and cast spells.
11-06-2013 04:46 AM
Find all posts by this user Like Post Quote this message in a reply
[+] 1 user Likes uowod's post
jdchixin
Journeyman
*

Posts: 51
Likes Given: 9
Likes Received: 0 in 0 posts
Joined: Feb 2013
Reputation: 0



Post: #8
RE: [Not] New Features Request
Can you write for me ?

thank you very much...

i don't understand sphere 56B how to work.
11-17-2013 05:26 PM
Find all posts by this user Like Post Quote this message in a reply
x77x
Master
**

Posts: 488
Likes Given: 0
Likes Received: 15 in 15 posts
Joined: Mar 2012
Reputation: -4



Post: #9
RE: [Not] New Features Request
i wish i had 100 51a players.... fuck id be happy with 50

Dragons of Time 2000-2020
http://dragonsoftime.com
11-18-2013 01:58 PM
Find all posts by this user Like Post Quote this message in a reply
Khaos
Master
**

Posts: 595
Likes Given: 166
Likes Received: 83 in 51 posts
Joined: Mar 2012
Reputation: 11



Post: #10
RE: [Not] New Features Request
Can't 'speedmode' stop movement? I swore it did... this would stop the movement (if it does) and still allow for attacks and spell casting.
11-23-2013 03:48 PM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)