[Not] New Features Request - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: General Discussion (/Forum-General-Discussion) +--- Forum: UO/Sphere Discussion (/Forum-UO-Sphere-Discussion) +--- Thread: [Not] New Features Request (/Thread-Not-New-Features-Request) Pages: 1 2 |
[Not] New Features Request - jdchixin - 10-19-2013 01:43 PM Hi,Masters! I am a novice in sphere 56b.I heard the SPHERE 56b to update. I'm administrator in chinese,use 51a for 10 yeahs.i have 100-200 players. I want to use sphere 56b,But my player does not adapt sphere 56b. so i hope New features have these functions 1 Flags [frozen] still can attack 2 Magic attack Interrupt others magic action only in the first spell 3 Mass Dispel can't dispel the magic stone arch、magic field of paralysis、magic field of energy I guess there are many players of 51A in the world. and i hope "SPHERECOMMUNITY" can help us. RE: New Features Request - Crusader - 10-21-2013 07:39 PM Quote:Hi,Masters! well...actually u can do all these things with sphere 56b just not sure how works the first issue.... but with the 'interrupt' option in every spell u can manage to make ppl fizzles the spells as soon as they have been hit. and u can easly rework mass dispel spell so it will not dispel the other spell u want... RE: New Features Request - jdchixin - 10-26-2013 03:58 PM 1 Flags [frozen] still can attack how to do? RE: New Features Request - RanXerox - 10-27-2013 02:53 AM Maybe the word frozen is getting lost in translation... it means "completely paralyzed" and "cannot move at all". And since an attack requires movement, that is prevented. If you want someone to be unable to move, but still be able to attack, you could use an event to temporarily force their STAM and MAXSTAM to zero. RE: New Features Request - XuN - 10-27-2013 07:44 AM (10-27-2013 02:53 AM)RanXerox Wrote: Maybe the word frozen is getting lost in translation... it means "completely paralyzed" and "cannot move at all". And since an attack requires movement, that is prevented. Or using tag.nomovetill (This tag will stop the movement until you remove it or <serv.time> reach its value). RE: New Features Request - jdchixin - 10-27-2013 06:53 PM I MEAN Be Magic Paralysis standing on the magic field of paralysis still can attack RE: New Features Request - uowod - 11-06-2013 04:46 AM You can script your own paralyze and paralyze field scripts and use TAG.NOMOVETILL to prevent movement, while allowing players to attack and cast spells. RE: [Not] New Features Request - jdchixin - 11-17-2013 05:26 PM Can you write for me ? thank you very much... i don't understand sphere 56B how to work. RE: [Not] New Features Request - x77x - 11-18-2013 01:58 PM i wish i had 100 51a players.... fuck id be happy with 50 RE: [Not] New Features Request - Khaos - 11-23-2013 03:48 PM Can't 'speedmode' stop movement? I swore it did... this would stop the movement (if it does) and still allow for attacks and spell casting. |