Lazarus
Master
Posts: 352
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Hybris Ultima Online
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No mark and recall zone
Hi! First, sry for my english ^_^
Im here just to know how can I do a new zone, like a dungeon on the map...
More specify the pirate lair at the left [southwest] of Cove...
¿How can I set a anti-mark and recall zone?
Thanks!
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07-13-2012 10:23 AM |
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RanXerox
Master
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RE: No mark and recall zone
As a GM, go to that location and type:
Quote:.show region.name
...to find out if that area is already setup... in my case, that area is called "Cove Orc Camp".
Then find that AREADEF in the map files... mine looks like this:
Code:
[AREADEF a_cove_orc_camp]
NAME=Cove Orc Camp
FLAGS=0180
RECT=2151,1343,2193,1374,0
RECT=2159,1374,2193,1384,0
RECT=2167,1384,2193,1392,0
RECT=2175,1391,2200,1400,0
RECT=2193,1358,2208,1384,0
RECT=2183,1400,2192,1426,0
RECT=2159,1319,2184,1343,0
P=2171,1318,0,0
GROUP=Cove
EVENTS=r_default_rock,r_default_water,r_default_tree,r_default_grass
Now stop the shard and edit that file, replacing FLAGS=0180 with whatever flags you want... for example:
Code:
FLAGS=region_antimagic_recall_in|region_flag_nobuilding|region_flag_globalname
You can find all the region flags listed in the sphere_defs.scp file.
If the region doesn't exist (your .show command returns something generic like "Cove Territory"), make a new entry in that file.
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07-13-2012 01:02 PM |
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Lazarus
Master
Posts: 352
Likes Given: 11
Likes Received: 7 in 6 posts
Joined: Jun 2012
Reputation: 1
Hybris Ultima Online
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RE: No mark and recall zone
(07-13-2012 01:02 PM)RanXerox Wrote: As a GM, go to that location and type:
Quote:.show region.name
...to find out if that area is already setup... in my case, that area is called "Cove Orc Camp".
Then find that AREADEF in the map files... mine looks like this:
Code:
[AREADEF a_cove_orc_camp]
NAME=Cove Orc Camp
FLAGS=0180
RECT=2151,1343,2193,1374,0
RECT=2159,1374,2193,1384,0
RECT=2167,1384,2193,1392,0
RECT=2175,1391,2200,1400,0
RECT=2193,1358,2208,1384,0
RECT=2183,1400,2192,1426,0
RECT=2159,1319,2184,1343,0
P=2171,1318,0,0
GROUP=Cove
EVENTS=r_default_rock,r_default_water,r_default_tree,r_default_grass
Now stop the shard and edit that file, replacing FLAGS=0180 with whatever flags you want... for example:
Code:
FLAGS=region_antimagic_recall_in|region_flag_nobuilding|region_flag_globalname
You can find all the region flags listed in the sphere_defs.scp file.
If the region doesn't exist (your .show command returns something generic like "Cove Territory"), make a new entry in that file.
Thanks!
but if I make COVE TERRITORY invul, that makes ALL the cove territory? Because i want anti-mage recall the coast of the fort orc ^_^
and dont want to destroy all the rest of the cove terr.
Thanks ^_^ rly
and sry for my english again :'(
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07-13-2012 01:19 PM |
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